240,763 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Social goal tweaks
9 Years Ago
Stick box collider, torch light moveed up, temperate animal spawns Increased animal spawns factor
9 Years Ago
Missed a trigger on Movement(Walking) effect
9 Years Ago
Fixed movement effects being applied badly
9 Years Ago
IsMoving condition on some effects to be safe
9 Years Ago
Units removed dead targets and stop attacking SetDestination checks for NaN or infinity and breaks (hack)
9 Years Ago
Added SleepInside/SitInside interactions for buildings, updated goal plans
9 Years Ago
Unit speed anim param tweak
9 Years Ago
Mixer tweaks, effects fixes
9 Years Ago
Fixing bugs with unit death cause by flag gating in animation code, simplified Death effect to just set flag
9 Years Ago
Effects tweaks, removed old Sprinting effect
9 Years Ago
Added big sticks to tree resource items
9 Years Ago
- Camera can now pan to a location - Notifcation bubbles can now be clicked to focus the camera on the notification entity
9 Years Ago
Sound tweaks
9 Years Ago
Fixed river mesh shading in low quality modes
9 Years Ago
Reset behaviour on wake up
9 Years Ago
CollisionDetectionMode.ContinuousDynamic
9 Years Ago
Removed idea sound
9 Years Ago
Box colliders on some item views
9 Years Ago
- Raft now moves faster - Made trees easier to target - Fixes
9 Years Ago
Stick view prefab
9 Years Ago
Only add the +1f to debug spawn height for items
9 Years Ago
Goal: Added CollectItems/HarvestDesiredItem Goal: Sleep/SleepHere now animal only Goal: Rest/RestHere now animal only
9 Years Ago
- Island Discovery - Some notification stuff - Island appearance stuff
9 Years Ago
Debug item spawn gets terrain height and is offset by 1
9 Years Ago
made loop
9 Years Ago
- More more
9 Years Ago
-weighted building a bit less than collecting/crafting, in the hope that they prefer a tool to a shed
9 Years Ago
Desire.TestItemDesireFulfillment checks for Resources containing the desired Item
9 Years Ago
Item view prefab updates
9 Years Ago
Removed some commented code
9 Years Ago
Fixed Unit views not being correctly parented/zeroed to their entity
9 Years Ago
Fixing more entity scales
9 Years Ago
updated all entity view prefab scales
9 Years Ago
Tweaks to EntityView creation and setup, with better scaling support
9 Years Ago
Weights, unclamped slider on GSE listings BIG STICK Descriptions
9 Years Ago
updated log
9 Years Ago
Controller updates, changed lots of effects to use parallel actions
9 Years Ago
-when decision log is focused (ctrl + alt + x does it and turns it on, if not already so), you can switch filters by pressing 1 to 4
9 Years Ago
EntityView prefab min scale
9 Years Ago
- Added IslandContainerEvents to position people when they're transferred to an island - Sea travel and island tranferring works but is pretty janky
9 Years Ago
removed sound events
9 Years Ago
adding substate machines
9 Years Ago
Disabled "drop undesired item" goal until we can fix it
9 Years Ago
DM no longer disabled durin sleep
9 Years Ago
- Added ContainerUtils.TransferAllEntities - Added ActionTransferContainerEntities - Vehicles now unload all their entities to islands (but not visually yet)
9 Years Ago
- Some cleanup
9 Years Ago
- Fixed some control bugs, reworked a bit of interactions. Needs clean up - Added SeaInteractable - Added World.GetFloorPosition to get the height on island or sea level
bot
9 Years Ago
Automated Linux DS Build #241
bot
9 Years Ago
Automated Windows Build #241