240,762 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Added Warmth simulator to StatSimulators.cs
9 Years Ago
Reverted some goal data
9 Years Ago
Added Warmth Need, updated stat collections
9 Years Ago
Reverted to cs#3723 Unit.Animation.cs
9 Years Ago
Updated island scene, reset waterfall sound pitch
9 Years Ago
First iteration of penalty (not yet using failure).
9 Years Ago
Missing files.
9 Years Ago
3d asset parameter updates
9 Years Ago
Updated waterfall sound
9 Years Ago
Rain mat tweak
9 Years Ago
more furious waterfall sound settings
9 Years Ago
Flattened water. Switched AO to gbuffer so that it doesn't crap all over water/particles.
9 Years Ago
Fixed null action in Ability.InitiateChildPlayGroup
9 Years Ago
Added WetnessConsideration Renamed the Survival/WarmUp Goal to "Stay Warm & Dry", expanded with plans for finding shelter when it's raining Fixed UI/PlayerController picking up interactables that they should not (goto so, grazing points, etc)
9 Years Ago
More work on child play.
9 Years Ago
Building description tweak
bot
9 Years Ago
Automated Linux DS Build #240
9 Years Ago
Added Entity.GetDescription virtual method, for er, building text descriptions of things!
bot
9 Years Ago
Automated Windows Build #240
9 Years Ago
Added warning to ASWD
bot
9 Years Ago
Automated OSX Build #240
bot
9 Years Ago
Automated Linux Build #240
9 Years Ago
* Fixed possible crash/invalid output issues with Entity.GetFlexName() and Entity.GetFlexBounds() * Fixed SetPos on prop_effect causing its angles to be reset * GitSync
9 Years Ago
- Boats kinda work - Some movement layer mask stuff
9 Years Ago
- Controls now check if an entity is Controllable, to determine if it can be selected as a unit to control - Added Controllable script and applied it to People and Raft
9 Years Ago
added 3rd person animations for character holding rifle added some code so the camera smoothly follows a target ( useful for when I make videos )
9 Years Ago
- Added an action call EntityContainer.Transfer() to transfer an entity between two containers - Started vehicle entity and interctable. Entities are now transfered to a vehicle
9 Years Ago
- Added BaseInteractable as a way for objects to control what actions are enqueued for itneracting with them - Added ResourceInteractionle - Refactored controls to use the new Interctables system and not hardcoded
9 Years Ago
Removed sound event from human run anim cause it's teeeeeeeeeeeeeeeeeeeeerible
9 Years Ago
Reverted UDM change we don't need
9 Years Ago
Reverted Entity equality members that broke basically everything
9 Years Ago
Dreadora - block out forehand/backhand anims
9 Years Ago
Dreadora - block out forehand/backhand anims
9 Years Ago
run sound on run merge... - run sound on run merge...
9 Years Ago
Fixed building placement rotation issuee
9 Years Ago
More refactoring of specials Added quickshot class
9 Years Ago
more
9 Years Ago
Female vox running edited
9 Years Ago
Scene sound tweaks
9 Years Ago
Fixed missing newline in UnitInfoWidget
9 Years Ago
Removed grass from temperate biome
9 Years Ago
added WIP musical notes particle effect for elvis speakers
9 Years Ago
Reset unit prefab audio sources, reduced range of random pitch per unit
9 Years Ago
hooked up some sounds
9 Years Ago
added musical note texture
9 Years Ago
Some sounds, ambient, fire and reverb zones
9 Years Ago
chopped running vox, moved events rain music
9 Years Ago
added elvis speakers anim max files and exported
9 Years Ago
added elvis speakers animations
9 Years Ago
Ocean disc, adjusting cloud billboards height to avoid clipping, tweaked player camera far clip and ocean size down to reduce shadow artifacting Navmesh