240,253 Commits over 3,837 Days - 2.61cph!

9 Years Ago
9 Years Ago
Should fix "only legs" Should fix not being able to build Fixed supply signal not working (referencing plane by string) Loot tables Removed AK47 Updated phrases
9 Years Ago
Door guides
9 Years Ago
- Deleted old floor_triggered_turret prefab and replaced with Floor_Hatch_Triggered (minus a turret child)
9 Years Ago
adding floor stones to temple court.
9 Years Ago
added temple stones to max, adding to scene
9 Years Ago
Shelves copy pasta
9 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
9 Years Ago
- Removed all turrets from the Factory tileset and updated prefabs
9 Years Ago
removing previous folder
9 Years Ago
moving sheves into the new deployable prefab folder
9 Years Ago
Doors use guide skins
9 Years Ago
- TT_Laser can now specify how many times to warning flash before activating laser - Made a laser script that raycasts to position and scale laser beams according to surroundings - Made a quad laser turret and test scene
9 Years Ago
Fixed door knock effects being referenced by string Doors aren't BuildingBlock derived Fixed shutters etc not breaking when wall fell down
9 Years Ago
Added rig test anims for Owl
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Fixed shutters not closing Moved embrasures to own folder Fixed embrasure placement gude using wrong model
9 Years Ago
Shelves models, LODs, Gibs, COL
9 Years Ago
Shutter icons
9 Years Ago
Made Socket_Specific more explicit Window bars crafted items
9 Years Ago
Fixed codelock using strings for effect prefabs
9 Years Ago
AA on rendered icons Doors are craftable items
9 Years Ago
deleted old Igor UI anim
9 Years Ago
Added Elvis portrait anim + meta
9 Years Ago
Mavis run changes
9 Years Ago
Removed window bars / door from planner
9 Years Ago
Changed HUD offset Updated configs
9 Years Ago
Compile debug+release together
9 Years Ago
Moving AmplifyColor back to ThirdParty
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Test that referenced prefabs are in an asset bundle
9 Years Ago
9 Years Ago
ValidateObjectReferences
9 Years Ago
Prefab fixes
9 Years Ago
FOR FUCK SAKE maya source scene
9 Years Ago
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9 Years Ago
FOR FUCK SAKE background script to randomize turbulance/adding constellation placement !A basic sky shader for reflection FOR FUCK SAKE background shader for constellation FOR FUCK SAKE space textures/material FOR FUCK SAKE shaderforge FOR FUCK SAKE asteroid prefab !A constellation placement prefab
9 Years Ago
- Player and enemy movement collision fix / improvement
9 Years Ago
Refactoring building runtime.
9 Years Ago
- Money Bags enemy ability
9 Years Ago
Bundles
9 Years Ago
- MissionBuilder now picks a random room for any mission objects that need to be spawned, to make sure they're spread out through the level
9 Years Ago
Fixed map water not drawing
9 Years Ago
Correctly limit chat input characters on HUD
9 Years Ago
Report some server perf stats in query