252,826 Commits over 3,990 Days - 2.64cph!

9 Years Ago
FOR FUCK SAKE bouncer trailer !A trail texture/material
9 Years Ago
setting is turning to false is is moving is true to the units trying to rotate to face something but never managing to finish it so walking sideways or backwards added eat trigger for eating single items like berrys setup berry bush to use the animation to eat insted of gather (uses wait to stop the animation from ending too early)
9 Years Ago
Twig building tier takes damage from arrows
9 Years Ago
Fix for RUST-1168
9 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
9 Years Ago
Cast cache ActionState
9 Years Ago
Cache AI module condition state on Agent each simtick Profiler shit
9 Years Ago
atmos piece 25 added
9 Years Ago
LSO component now properly disabled if effect is off; was affecting profiling in editor
9 Years Ago
DM profiler hooks
9 Years Ago
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9 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties
9 Years Ago
Inline tings
9 Years Ago
Vital.CurrentValue setter uses Mathf.Approximately to gate event invocation Get fucked FixedUpdate through ECS due to some apparent Unity overhead
bot
9 Years Ago
Automated Linux DS Build #404
9 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
9 Years Ago
Fucking hooooks
9 Years Ago
Tweaked ssao for performance
9 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
9 Years Ago
Animator instance names Senses filerting for EntityType, ItemType and ResourceType Added ResourceTypes enum Touched lots of data due to enum flags updates
9 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
bot
9 Years Ago
Automated Windows Build #404
bot
9 Years Ago
Automated OSX Build #404
9 Years Ago
Disabled tonecc editor histogram display+update by default
bot
9 Years Ago
Automated Linux Build #404
9 Years Ago
Grabbed optimized hable tonemapper from amplify color
9 Years Ago
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9 Years Ago
Workaround for now, 20'000 compares is just too much :P
9 Years Ago
Added a centralized SensesManager that cache distance checks between entities.
9 Years Ago
UI sfx edits
9 Years Ago
UI sfx edit
9 Years Ago
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9 Years Ago
Again
9 Years Ago
CanPerceieve readability
9 Years Ago
Builder test
9 Years Ago
FOR FUCK SAKE bolt prefab and SO
9 Years Ago
Senses is using the grid now
9 Years Ago
made animal sprint use the correct speed measurement to fix it walking instead of sprinting
9 Years Ago
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
9 Years Ago
FOR FUCK SAKE level image !A projectile prefab FOR FUCK SAKE weapon SO
9 Years Ago
tweak
9 Years Ago
Improved/fixed emote animator controller override stuff
9 Years Ago
Only Humans have emotes enabled Removed EmoteState
9 Years Ago
Animation code consistency Action.LookAt resting flag hack removed for testing
9 Years Ago
missed this from last checkin, tweaking turning layer
9 Years Ago
changed look at to slerp in animation and toggled isturning bool & merge
9 Years Ago
Emote fiddling
9 Years Ago
wip
9 Years Ago
AIDebugger NRE fix Fixed Add Emote button not showing in debug tools panel Stripped out zoom tilt code form RTSCamera until we find a cleaner solution Emote package stored on Unit not in StateMachineBehaviour
9 Years Ago
LookAt temporary hack to avoid people spinning around like idiots