240,170 Commits over 3,837 Days - 2.61cph!

9 Years Ago
- lasers in TT fight now flash for a second (and do no damage to the player) as they turn on to avoid doing cheap damage to player
9 Years Ago
Added basic building runtime stuff. Updated building editor some more.
9 Years Ago
More water effects WIP
9 Years Ago
- Added quick idea description to whitebox scene
9 Years Ago
- Quick whitebox scene test
9 Years Ago
Refactoring, cleanup
9 Years Ago
WV size tweak
9 Years Ago
Bootil xlink
9 Years Ago
Removing Bootil
9 Years Ago
Weather tweaks
9 Years Ago
Reduced rocks throwing distance
9 Years Ago
Portability boilerplate
9 Years Ago
- Added spawn location to TT
9 Years Ago
- Removed some components from TT objects that shouldn't have been there
9 Years Ago
- Area scriptable object definitions can now be set to not generate a proc level - Level builder can now handle pre-made levels (like boss areas) - Added mission and area definitions for Timmy Turrets boss fight - TT boss fight can now be started from the scene - Added TT mission to mission generator
9 Years Ago
Cleaning
9 Years Ago
Sentry guide update
9 Years Ago
- Re added levels to build settings
9 Years Ago
merge from main
9 Years Ago
FOR FUCK SAKE prefab room, adding turret to the beer room
9 Years Ago
FOR FUCK SAKE factory model FOR FUCK SAKE factory wall texture/mat !A factory wall hatch asset FOR FUCK SAKE factory room prefab start/goal variation !A wall turret prefab/anim/controller
9 Years Ago
thrown rock no longer kills people in one shot
9 Years Ago
protocol++
9 Years Ago
compile fixes again
9 Years Ago
loot again
9 Years Ago
▉▋▆▋
9 Years Ago
loot tables, phrases, manifest
9 Years Ago
compile fixes & bugs
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
first pass of functional turret AI, target acqusition/loss etc turrets use ammo turret blueprint parts lots of bugfixes
9 Years Ago
Fixed water refraction Fixed warnings in DoF shaders
9 Years Ago
Updated rocket launch effects. Updated C4 Explosion effect. WIP underwater effects.
9 Years Ago
- FInished first pass of Timmy Turrets gameplay. Needs major code refactor and polish. And art. And probably some balancing too.
9 Years Ago
- more
9 Years Ago
- Phase 3 laser positioning anims
9 Years Ago
Master workspace max file backup.
9 Years Ago
Trimming
9 Years Ago
Remade skin shader
9 Years Ago
- More Timmy Turrets phase 3 code + anims
9 Years Ago
Using nuget projects
9 Years Ago
Remove vehicle physics asset and vehicle player code.
9 Years Ago
Switch to 5.3b3 to test bootstrap refactor.
9 Years Ago
Scene
9 Years Ago
Removed the unit interactions ui widget CameraParticleFX boilerplate
9 Years Ago
Fixed some memory leaks
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9 Years Ago
Automated OSX Build
9 Years Ago
Manual windows build
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated OSX Build