252,217 Commits over 3,990 Days - 2.63cph!
Merge SteamP2P changes
Merge fixes to SWEP reloading
Merge fixes to file.Find ordering
Merge fixes to delta updates for non-existent entities
Automated Linux DS Build #334
Automated Windows Build #334
All groups create views
Grass is back, say goodbye to sticks and rocks
Automated Linux Build #334
Gracefully handle delta updates of entities that don't exist on the client rather than disconnecting
Dispenser interactions don't record tool type data in BehaviourPlanData if the value is None
Doors reset campfire decay
Reverted
14657 (RUST-842)
Don't null Entity.View when passing into ResourceSettings.Create...
Target destruction checks in DSE and Behaviour
lowered max hydration storage on players
fixed water purifier effects always on
fixed stringpool errors
fixed already destroyed errors
Added skinned mesh collider
AntiHack fix for patrol helicopter speed during rocket run, for real
Wall frame fence layer fix
EntityManager.Remove twaek
Fixed non-human units not listening to other unit removal events in Combat component
fixed wrong icon on halterneck
Fixed a bunch of nulled unit refs in unit predator weight data
AntiHack fix for patrol helicopter speed during rocket run
this has changed again....
AntiHack projectile protection properties are now in convars
added wolf sounds, moved some stuff
human controller tweaks, should speed up entering combat state
and animal tweak, not sure whats different from the last checkin though
Removed "prepare" method from GPV, call directly into the BB copy method instead for clarity
DM blackboard read/write cleanup and tweaks, special handling for Machine property (ew)
Tweaked distance padding in instahit detection
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
Instahit logs are yellow in console
Tweaked speed forgiveness in instahit detection
Apparently I made a couple of changes in SoundType and Combat
UnitView audio source fixes
Click dirt fx