252,211 Commits over 3,990 Days - 2.63cph!
fixed the player_model prefab so it uses the new anim controller
optimized and improved the look of the all of the player movement animations
Player preview anim source
AntiHack has instahit convar
exported tiger at correct polycount
improved tiger texture, material and uvs.
Added bullet settings for each gun.
SelectorSettings must implement abstract property indicating which Blackboard key they write to
Mammoth view prefab collider/navmeshagent sizes
Removed BehaviourChainData, replaced with consistent usage of Blackboard throughout DM and data
Destroy mission panel when mission begins
Fixed mission marker on client
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
Fixed remaining gl issues
Automated Linux DS Build #333
changed this to look for animoverridecontrollers as well as animcontrollers for the building construction
Unit view prefab NMA/collider sizes
Automated Windows Build #333
Automated Linux DS Build #332
collision on fire unified building rock style correct building animator assignment
combat_test cliffs and navmesh bake
Adjusted default AntiHack parameters
Added a cliff to smartobject_test, rebaked navmesh
Fixed cliff prefabs
Moved some prefabs out of Resources
Sesnes layermask + raycast changed to ignore Units, only check for blocking layers
AntiHack keeps track of kicks and bans
Automated Windows Build #332
Defending others now works.
Automated Linux Build #332
* Added Player.AccountID
* Merged animstate(pose parameters for players) stuff from upstream
Seperated pistol and rifle ammo. Added a loader module.
Made Health Inverse be a bonus consideration when picking a unit to defend.
Initial commit of audio source files
Senses layer defaulted to old value, saved data
Added percieved units to knowledge dropdown in debug tools
UnitSettingsEditor NRE fix
Unit anim state event setup
Renamed UnitResource -> ResourceCreator
Fixed view creation overriding convex collider flag, moved force all to convex bit to ItemSettingsEditor prefab update process hook