252,211 Commits over 3,990 Days - 2.63cph!

9 Years Ago
fixed the player_model prefab so it uses the new anim controller
9 Years Ago
optimized and improved the look of the all of the player movement animations
9 Years Ago
Player preview anim source
9 Years Ago
AntiHack has instahit convar
9 Years Ago
exported tiger at correct polycount improved tiger texture, material and uvs.
9 Years Ago
Added bullet settings for each gun.
9 Years Ago
SelectorSettings must implement abstract property indicating which Blackboard key they write to Mammoth view prefab collider/navmeshagent sizes
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
choppy mchop
9 Years Ago
atmos piece edit
9 Years Ago
Removed BehaviourChainData, replaced with consistent usage of Blackboard throughout DM and data
9 Years Ago
Destroy mission panel when mission begins Fixed mission marker on client
9 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
9 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
9 Years Ago
Merge from main
9 Years Ago
Fixed remaining gl issues
bot
9 Years Ago
Automated Linux DS Build #333
9 Years Ago
changed this to look for animoverridecontrollers as well as animcontrollers for the building construction
9 Years Ago
Updated combat AI module
9 Years Ago
Revert AI data changes
9 Years Ago
Missed a delete
9 Years Ago
Unit view prefab NMA/collider sizes
9 Years Ago
updated ammo icons
bot
9 Years Ago
Automated Windows Build #333
bot
9 Years Ago
Automated Linux DS Build #332
9 Years Ago
collision on fire unified building rock style correct building animator assignment
9 Years Ago
sorting, chopping etc
9 Years Ago
combat_test cliffs and navmesh bake
9 Years Ago
Adjusted default AntiHack parameters
9 Years Ago
Added a cliff to smartobject_test, rebaked navmesh
9 Years Ago
More
9 Years Ago
Fixed cliff prefabs Moved some prefabs out of Resources
9 Years Ago
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9 Years Ago
Sesnes layermask + raycast changed to ignore Units, only check for blocking layers
9 Years Ago
AntiHack keeps track of kicks and bans
bot
9 Years Ago
Automated Windows Build #332
9 Years Ago
Defending others now works.
bot
9 Years Ago
Automated OSX Build #332
bot
9 Years Ago
Automated Linux Build #332
9 Years Ago
* Added Player.AccountID * Merged animstate(pose parameters for players) stuff from upstream
9 Years Ago
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9 Years Ago
Seperated pistol and rifle ammo. Added a loader module.
9 Years Ago
Made Health Inverse be a bonus consideration when picking a unit to defend.
9 Years Ago
Initial commit of audio source files
9 Years Ago
Senses layer defaulted to old value, saved data
9 Years Ago
Added percieved units to knowledge dropdown in debug tools
9 Years Ago
UnitSettingsEditor NRE fix
9 Years Ago
Building prefab update
9 Years Ago
Unit anim state event setup Renamed UnitResource -> ResourceCreator Fixed view creation overriding convex collider flag, moved force all to convex bit to ItemSettingsEditor prefab update process hook