248,581 Commits over 3,928 Days - 2.64cph!
Modified best shot selection, now checks whether can move in time, previously just ignored this value!
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
Fixed doors not being demolished properly
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
Added second character to anim viewer and fixed hit reach param not getting set
Stability system is more stable
Removed unused / broken gizmos
Globally extraced min and max noise seed values to TerrainNoise
Weapons are framerate independant again
Log detailed terrain checksums after all generation is complete (debug)
re-committed project settings
removed old jail_lights material
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
Character 2, Mavis, source and game assets.