248,581 Commits over 3,928 Days - 2.64cph!
Can now change gamespeed in debug settings
Added checksum log on terrain generation (debug)
deleted some ridiculously big max files.
Correctly assigned rackets for players, moved prefabs, fixed racket name error
Removed old character prefab, added prop bone transform to script to deal with different bone names. Made controller set players for gameplay camera
commiting some source files for animal animations
[block_party] added laser attack to squid block
Fixed NRE when shooting terrain
Player "use" trace now uses GameTrace - (more accurate)
added a running attack for the boar
Animals now align themselves with the terrain.
Animals now only check for deep water and slopes every few ticks.
merge from weaponrefactor
Updated water to latest version
Enabled water reflections (toggle via F2 menu)
Moved some else comments.
Animals now avoid running up steep slopes.
Cherry picked danger info changes.
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
DangerInfo classes are now more generic.
Took a look at the SMG mockup images and i love it. Looks perfect except for one bit I'd like to suggest adding: a magazine release button/trigger.
I'm commiting an image of what I'm refering to.
Adding raw and cooked rabbit models, textures, and prefabs
Optimized deep water checks.
Removed unused animal controllers.
Copied prefab resources from animal-survival.
Copied Behave-Rust from animal-survival.
Copied item resources from animal-survival.
Copied scripts from animal-survival.
Merged changes from main.
Fixed building gibs
Improved network update queue with different channels
added another running attack for the bear;
added a random variable so the standing attacks will choose from 3 different attack animations
added more pipe remnant art sourcefiles
Added 1st pass Ape run intro/outros for E/S/W
Modifications to the shot table, can now display anim time in viewer
added pipe remnant art sourcefiles.
Calories and hydration may now be configured with a lost per day value.
Cleaner way to turn maincamera off during loading
brightend up rock lightmaps
Added backhand to controller, Switched off AI dropshot
Added Ape backhand anim & meta data