127,287 Commits over 4,109 Days - 1.29cph!
Improved the poker chip system
Added more chips, and max out one stack before moving to the next. Looks more realistic
Added Poolable components to some UI components that were being created and retired (slot machine payouts, map markers, death screen stats, phone directory)
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Now showing real chips on the poker table, at the correct amounts
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satellite dish scene2prefab
Updated medium rock formation prefabs
Baked LODs for medium rock formations
crane magnet -
tweaked ik hand offsets
tweaked mount position
Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
crane magnet - Added sitting player anim
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lowered 4module vehicle scrap reward to 125 (was 150)
added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible
set magnetcrane AnimatePhysics mode to true for server only
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Slightly tweaked near AO to remove black spots on grass
Converted ScreenOverlay effect
Solar panel replacement
model, textures and material setup
lods
only sense friendlies if groupable. cache senses.
added ai.groups convar toggle. codegen.
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
Groups can now handle members leaving and reform if leader gets removed.
apply crane damage reduction after player damage
Updated AO properties to fix ghosting near camera.
crane magnet - smoother movement for crane arms
Re-enabling graphics jobs on macOS (done experimenting)
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