reporust_rebootcancel

95,955 Commits over 3,622 Days - 1.10cph!

6 Years Ago
Updated manifest
6 Years Ago
[D11] Get rid of _outgoingData not needed anymore.
6 Years Ago
Merged from main.
6 Years Ago
[D11] [UI] fix for old HUD null reference error
6 Years Ago
Updated Facepunch.System memory pool to latest version
6 Years Ago
Forgotten file
6 Years Ago
Cleaned up plugins folder
6 Years Ago
Fixed NRE
6 Years Ago
Updated npc test level.
6 Years Ago
A bit more work on Scientist AI.
6 Years Ago
Standalone build now allows for local server/client connection (currently uses CraggyIsland and can be accessed pressing the steam workshop button on main menu) For this to work it uses a special unstripped assetbundle. Currently has no cleanup code and only tested on windows/editor. Added "AssetBundle/for client+server" script that should build out the asset bundle without any client/server stripping Added "Build/Client/ win64 with local server" Should build out exe with local server enabled Added "Switch/Allow Local Server" for adding the correct defines to enable local servers (ALLOW_LOCAL_SERVER) Added use EDITOR_ASSET_BUNDLE to allow the editor to use assetbundles (added mainly to test that prefabs weren't getting stripped)
6 Years Ago
Swamp tree atlases Modified swamp trees to render as a single drawcall per tree
6 Years Ago
[D11] Implemented SendBroadcast in LiteNetLib
6 Years Ago
Scientist work without Navmesh/movement (turret-like).
6 Years Ago
Slightly faster tree mesh sort
6 Years Ago
bigwheel no longer shares workbench phrases Phrases rebuild LootPanels Scene2Prefab
6 Years Ago
Hide Signs convar, option
6 Years Ago
Tweaked LOD cell distance mode switching Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
6 Years Ago
Yet another merge from main
6 Years Ago
Vertex painted deck, hull and mast
6 Years Ago
progress backup
6 Years Ago
Scene2Prefab Military Tunnels
6 Years Ago
Improved reload awareness for Scientists (don't rush when reloading). Duck when reloading behind partial cover. Misc other little tweaks and improvements to Scientist AI. Tweaks to range restrictions on spawn points at Military Tunnels.
6 Years Ago
Lowered max loot spawns at site B
6 Years Ago
[D11] Much cleaner stat tracking in LiteNetLib
6 Years Ago
Fixed vending machine loot panel pooling errors Fixed workbench panel not refreshing when taken from pool
6 Years Ago
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6 Years Ago
[D11] Add some scripts to reimport all audio clips with settings as suggested by Unity, and a general framework to re-trigger the import of any sort of asset class
6 Years Ago
fixed passing loot through floor using BBQ exploit
6 Years Ago
Optimized LOD refresh by using cell distance instead of object distance when far away Optimized tree.meshes by only doing the full refresh when needed and removing redundant work Removed duplicate tree imposter update in LOD refresh
6 Years Ago
merge from main
6 Years Ago
Merged from main
6 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
6 Years Ago
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6 Years Ago
[D11] [UI] fixed a misplaced float causing an error in a server build
6 Years Ago
Disabled "MoveToContainer failed!" message
6 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
6 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
6 Years Ago
Disabled occlusion culling on macOS until fixed
6 Years Ago
Cargo ship anchor conveyor / unique textures / LODs / prefab setup
6 Years Ago
[D11] Windows console server builds with IL2CPP backend on define, and no longer packages Steam DLLs with the build. Fixed Steam DLL name-mangling in Windows dev server build.
6 Years Ago
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
6 Years Ago
[D11] Handle the kick in litenetlib
6 Years Ago
Disabled fastimpostors on macOS until fixed
6 Years Ago
[D11] [UI] wip changes to the notification areas aesthetics
6 Years Ago
Fixed spinnerwheel quaternion related errors
6 Years Ago
[D11] Add BytesSentPerSecond and BytesReceivedPerSecond to litenetlib and hook them up
6 Years Ago
WIP on getting Scientists ready for Cargo Ship.
6 Years Ago
Slot machine , fbx and prefab set up, + arm animation.
6 Years Ago
Proper fix for fastimpostor NRE