reporust_rebootcancel

116,225 Commits over 3,987 Days - 1.21cph!

7 Years Ago
Fixing pivots on workbenches 1-2-3
7 Years Ago
Fixed SSAO deferred injection Fixed penumbra setting in edit mode Enabled shadow noise dither Reduced shadow radius for spotlight
7 Years Ago
More Ai work.
7 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
7 Years Ago
merge from main
7 Years Ago
mace anim blend fix
7 Years Ago
Added RAM usage to perf text
7 Years Ago
research table converts scrap + source item into blueprint items show as 'new' after being unlocked hide item categories that contain no unlocked items show workbench level 1-3 requirement when blueprint is selected removed bunch of editor warnings
7 Years Ago
Isolated player model changes (no clothing updates)
7 Years Ago
Merged from main
7 Years Ago
More on ai
7 Years Ago
EAC SDK update
7 Years Ago
Subtracted player models (again)
7 Years Ago
increased speed of outro anim blend on ironsights
7 Years Ago
updated vm ak base pose, transition additions
7 Years Ago
Some more work on ai
7 Years Ago
Fixed shadow meshes on wall and fountation prefabs
7 Years Ago
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7 Years Ago
Updated Manifest
7 Years Ago
Added hair icons
7 Years Ago
Merge skinupdates to main
7 Years Ago
Merge from main
7 Years Ago
Made hair items uncraftable/unavailable
7 Years Ago
Merged from main
7 Years Ago
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
7 Years Ago
Merge from main
7 Years Ago
optimised large texture
7 Years Ago
More texture updates
7 Years Ago
merge from main
7 Years Ago
light bugfix
7 Years Ago
Fixed shadow cascade blending in shadow quality 2 Moved occluders material to generic location Building/materials + added shadows material
7 Years Ago
More optimizations to AI system. Fixed Vector2i equality allocating.
7 Years Ago
Added some optimizations and more profiler hooks to the AI systems.
7 Years Ago
fixed gaps in the sedan model
7 Years Ago
Texture Updates
7 Years Ago
Merge from weekend_branch_2
7 Years Ago
ak47 world model fix
7 Years Ago
Texture Updates
7 Years Ago
merge from main
7 Years Ago
View model settings Set anims to use base mesh vessel
7 Years Ago
Merge from main
7 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
7 Years Ago
Female asian head mesh, materials & textures
7 Years Ago
Male asian head/body seams Added ambient lighting to light body
7 Years Ago
Merged from main
7 Years Ago
Male asian meshes, materials & textures
7 Years Ago
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7 Years Ago
updated sedan prefab with proper client collison meshes from minh vehicles collide with deployables
7 Years Ago
added armrests to seats collision mesh
7 Years Ago
optimized sedan collision mesh separated the seat mesh from the chassis