116,225 Commits over 3,987 Days - 1.21cph!
Fixing pivots on workbenches 1-2-3
Fixed SSAO deferred injection
Fixed penumbra setting in edit mode
Enabled shadow noise dither
Reduced shadow radius for spotlight
Changed Windows RAM usage API to be similar to resource monitor
Added RAM usage to perf text
research table converts scrap + source item into blueprint
items show as 'new' after being unlocked
hide item categories that contain no unlocked items
show workbench level 1-3 requirement when blueprint is selected
removed bunch of editor warnings
Isolated player model changes (no clothing updates)
Subtracted player models (again)
increased speed of outro anim blend on ironsights
updated vm ak base pose, transition additions
Fixed shadow meshes on wall and fountation prefabs
Merge skinupdates to main
Made hair items uncraftable/unavailable
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
More optimizations to AI system.
Fixed Vector2i equality allocating.
Added some optimizations and more profiler hooks to the AI systems.
fixed gaps in the sedan model
Merge from weekend_branch_2
View model settings
Set anims to use base mesh vessel
Fixed parenting on bradley and heli loot crate fireballs
Female asian head mesh, materials & textures
Male asian head/body seams
Added ambient lighting to light body
Male asian meshes, materials & textures
updated sedan prefab with proper client collison meshes from minh
vehicles collide with deployables
added armrests to seats collision mesh
optimized sedan collision mesh
separated the seat mesh from the chassis