reporust_rebootcancel

116,206 Commits over 3,959 Days - 1.22cph!

7 Years Ago
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
7 Years Ago
Merge from main
7 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
7 Years Ago
Raycast navmesh links to ensure they don't go through stones, walls, etc. Add a convar bool to enable/disable navmesh link generation, that it's not enforced. Set up a convar for how many links we try to set up between navmesh grid cells.
7 Years Ago
Merged from main
7 Years Ago
Fixed some foods having missing sounds when consumed Consuming raw foods now makes the player vomit (better feedback) Armored square foundation now uses correct footstep sfx
7 Years Ago
Updated Apex libraries (API auto-update)
7 Years Ago
More description updates and fixes
7 Years Ago
Supermarket material polish / removed invisible blockers
7 Years Ago
Supermarket junk props
7 Years Ago
Merged from main
7 Years Ago
Updated Unity libraries in Plugins/
7 Years Ago
Merge from main
7 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
7 Years Ago
fixed muzzleflash location on several weapons ( 3rd person )
7 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
7 Years Ago
2017.1.0p5
8 Years Ago
fixed bradley loot table giving way too much
8 Years Ago
fixing workshop f-up
8 Years Ago
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
8 Years Ago
merge into main
8 Years Ago
skin approval
8 Years Ago
merge from main
8 Years Ago
bradley health doubled bradley loot tables modified - won't drop explosives bradley turret aim adjusted - coax is way more accurate bradley coax damage slightly lowered
8 Years Ago
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
8 Years Ago
Semi auto rifle fbx revert
8 Years Ago
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris Renamed terrain4_rock2_specularity Disabled readwrite on all terrain4_rock2 textures
8 Years Ago
Disabled mips on terrain alpha to prevent caves from closing in low quality
8 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
8 Years Ago
Supermarket bugfixes
8 Years Ago
Network++
8 Years Ago
Decor / clutter tweaks
8 Years Ago
Supermarket counter / reduced wood saturation
8 Years Ago
Cleanup
8 Years Ago
Fixed RUST-836
8 Years Ago
Staying up to date with main
8 Years Ago
Async navmesh link generation and some cleanup.
8 Years Ago
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8 Years Ago
Forgot two f
8 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
8 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
8 Years Ago
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8 Years Ago
Eliminated GC allocs from MeshPaintableSource
8 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
8 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
8 Years Ago
Profiling
8 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
Eliminated GC allocs from UpdateClothingItems
8 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
8 Years Ago
Yet another merge from main