reporust_rebootcancel

115,936 Commits over 3,959 Days - 1.22cph!

8 Years Ago
replaced lift to update prefab-id / scene2prefab
8 Years Ago
Launch site scene update / scene2prefab
8 Years Ago
rocket crane procedural lift prefab / manifest
8 Years Ago
perimeter wall decal mtl set to cutout
8 Years Ago
white pipes mtl tweaks
8 Years Ago
fixed ores sometimes not giving the bonus on completion fixed sand/snow ores not giving proper hqm yields
8 Years Ago
Scene2Prefab
8 Years Ago
Added outdoor environment type (use when no darkening should be applied)
8 Years Ago
Added blend map and terrain anchors to launch site Enabled hierarchy flattening on launch site (performance)
8 Years Ago
Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
8 Years Ago
Scene Lighting Driftwood isn't wetter than the surrounding terrain
8 Years Ago
Scene stuff Light tweaks.
8 Years Ago
Serialization fix
8 Years Ago
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
8 Years Ago
Baked more vertexpro bs to assets Launchsite scene update
8 Years Ago
Adjusting lift destination height
8 Years Ago
launchsite lifts placement for test
8 Years Ago
Lift saves and loads the current floor
8 Years Ago
prefab, manifest
8 Years Ago
renamed a prefab
8 Years Ago
Lift prefabs, manifest
8 Years Ago
Warehouse occluder Rocket factory occluder
8 Years Ago
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
8 Years Ago
hapis stuff
8 Years Ago
Launchsite scene2prefab
8 Years Ago
Additional warehouse LOD Support beam LOD/COL/Prefab Fixed door scaling Ground pipe hole LOD/COL/Prefab
8 Years Ago
Reduced wind on creeping plants
8 Years Ago
wip
8 Years Ago
Manifest
8 Years Ago
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
8 Years Ago
Caves Scene2Prefab
8 Years Ago
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
8 Years Ago
Fix for RUST-1694 - Double door at powerplant
8 Years Ago
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
8 Years Ago
Forest dead branch clutter collider shouldn't block movement anymore Stone collectables and tree stump displace grass around themselves
8 Years Ago
Merge from main
8 Years Ago
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
8 Years Ago
tweaks / fixes to scene
8 Years Ago
Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time) Sync improvements Bugfixes Minor optimization & cleanup
8 Years Ago
Portacabin walkway LODs/COL/Prefabs Pavement merge and vertex paint Door rotation fixes Fixed colision material on ground Fixed vertex paint on ground LODs Created placeholder loot placement
8 Years Ago
wip
8 Years Ago
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8 Years Ago
scene stuff
8 Years Ago
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8 Years Ago
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8 Years Ago
scene stuff
8 Years Ago
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
8 Years Ago
Copying changes from hapis5
8 Years Ago
backup
8 Years Ago
Office interiors, occluders removed on glass panels segments