107,917 Commits over 3,867 Days - 1.16cph!
Native networking library cleanups
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately.
I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
doubled small box capacity
All hide armor requires leather
crossbow zoom increased slightly
update research table inventory immediately
Part 2 because Plastic is being a bitch
Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
Added BaseEntity.OnStartBeingLooted
ak47 recoil is in line with legacy m4
removed item ingredient/paper requirements from researching
Added setSlotFromSiblingIndex to ItemIcon
fixed string format error in research panel
added some minor loot to the sat dish
phrases
updated blueprint fragment system descriptions
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
Scene2Prefab preserves prefab active state
Satellite dish research table update
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Arid biome tweaks to make it easier to spot
added appropriate nobuild areas for merge
Fixed skins not showing in front page inventory
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Temperate beachside trees
oil crater implementation
oil/ore is binary for deposits
Palms are only on arid beaches
Moved small_refinery_static mesh to the deployed layer
Fixed small_refinery_static prefab ID in the sphere tank scene
FileStorage changes for bawng
Don't let wind generator be researched/found
Updated phrases