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123,981 Commits over 4,171 Days - 1.24cph!

11 Years Ago
Doubled forest edge thickness
11 Years Ago
Beautified colormap generation code
11 Years Ago
Made splatmap noise preserve hard edges
11 Years Ago
Added ImageProcessing class (contains Dilation, GaussianBlur and Average filters for now)
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)
11 Years Ago
▅▍▋▄▉▋▋ ▅█▋▄▅▄ ▌▆▇▋?
11 Years Ago
Fixed standalone compile error
11 Years Ago
cant remember what i did to the lantern but i think it was important.
11 Years Ago
Updated UnityVS to 1.9.2
11 Years Ago
Enabled EAC for linux/osx
11 Years Ago
syntax fuckup
11 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
11 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
11 Years Ago
Added new player gestures to mechanim, created parameters
11 Years Ago
Made the flags inspector code a bit less shit
11 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
11 Years Ago
Fixed TestLevel crashing editor on OSX
11 Years Ago
Global tree experiment
11 Years Ago
Added viewmodel bob to pickaxe prefab
11 Years Ago
Fixed issue with medical syringe leaving hand during player anims
11 Years Ago
Disabling water reflections should now give a much higher performance boost
11 Years Ago
Time of Day update to 2.3.1 prerelease 2
11 Years Ago
Made ignore.conf more generic with regards to UnityVS files
11 Years Ago
EAC client status
11 Years Ago
Time of Day update to 2.3.1 prerelease 3
11 Years Ago
Lantern file for Goosey.
11 Years Ago
Obsolete file delete.
11 Years Ago
Lantern scale fix.
11 Years Ago
EAC update
11 Years Ago
New branch for item system unfuck
11 Years Ago
Handle BaseEntity RPC Add RPC names to GameManifest
11 Years Ago
BaseEntity Slots
11 Years Ago
Door/Lock interactions
11 Years Ago
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
11 Years Ago
added 3rd person eating animation
11 Years Ago
Merged to trunk
11 Years Ago
Touching MenuBackground + music
11 Years Ago
Error logger fudge
11 Years Ago
Fixed some errors not logging
11 Years Ago
Key crafting, locking, unlocking Fixed battery being craftable
11 Years Ago
Door open/close working Cleaned up building prefab names Removed deployed_door item (now redundant) BaseEntity flags are now networked properly
11 Years Ago
Locked saved properly
11 Years Ago
Toggle lock based on locked/unlocked
11 Years Ago
Server compile fixes
11 Years Ago
Cleaned up protobuffer files Removed a bunch of debug output KeyLock/CodeLock save their codes properly
11 Years Ago
Fixed blueprints sometimes not loading in editor
11 Years Ago
Added LayoutMapRes parameter to TerrainGenerator Added Upsample2D method to ImageProcessing Cleaned up ImageProcessing
11 Years Ago
Made forest 6 reach a bit inside the snow biome
11 Years Ago
Added a tiny randomized scale to resources