123,981 Commits over 4,171 Days - 1.24cph!
Doubled forest edge thickness
Beautified colormap generation code
Made splatmap noise preserve hard edges
Added ImageProcessing class (contains Dilation, GaussianBlur and Average filters for now)
Merge from procgen3
Updated prefab names
Updated game manifest
Protocol++ (network + save)
Fixed standalone compile error
cant remember what i did to the lantern but i think it was important.
Enabled EAC for linux/osx
Removed client.lerptime (exploit)
Changed how position lerping works (to appear less delayed)
Exported new player gesture anims (shrug / victory) & set up clips
Added new player gestures to mechanim, created parameters
Made the flags inspector code a bit less shit
Updated items from admin site
Made editor not try to initialize EAC, some steam stuff
Added TimeWarnings on shutdown/disconnects
Updated BuildingTest scene/components
Fixed TestLevel crashing editor on OSX
Added viewmodel bob to pickaxe prefab
Fixed issue with medical syringe leaving hand during player anims
Disabling water reflections should now give a much higher performance boost
Time of Day update to 2.3.1 prerelease 2
Made ignore.conf more generic with regards to UnityVS files
Time of Day update to 2.3.1 prerelease 3
New branch for item system unfuck
Handle BaseEntity RPC
Add RPC names to GameManifest
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
added 3rd person eating animation
Touching MenuBackground + music
Fixed some errors not logging
Key crafting, locking, unlocking
Fixed battery being craftable
Door open/close working
Cleaned up building prefab names
Removed deployed_door item (now redundant)
BaseEntity flags are now networked properly
Toggle lock based on locked/unlocked
Cleaned up protobuffer files
Removed a bunch of debug output
KeyLock/CodeLock save their codes properly
Fixed blueprints sometimes not loading in editor
Added LayoutMapRes parameter to TerrainGenerator
Added Upsample2D method to ImageProcessing
Cleaned up ImageProcessing
Made forest 6 reach a bit inside the snow biome
Added a tiny randomized scale to resources