108,036 Commits over 3,867 Days - 1.16cph!
Moved ConstructionRenderer to the right objects
Don't draw on sign if mouse button is still held down from menu selection
Decal shader ignores uv < 0
Stairs LODs, all skins - prefab integration
Fixed flattened volumetric cloud trace in Unity 5
Merged MeshPaint into main
Fixed sky being brighter towards screen edges
Bug fixes
Implemented other signs
Added toggle for the sharpen image effect
updated collision surfaces pivot
Signs model update, removed decal surface, use UV2, added collisions for surface area
trying to chat while chat is disabled no longer locks your input up
MeshPaint source object
Object rotation, panning, zooming
Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
Created the remaining stair prefabs and folders
Adding the new stair models for metal, twig, top tier, stone skins
No more StringPool errors in editor
Fixed errors when building the game manifest
Hide HUD when a dialog is being shown
Mesh painter
running and jumping 3rd person animations for rocket launcher
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
Scene stuff. Atmosphere/camera wip.
crouchwalk / jog animations for the rocket luncher
3rd person reload / deploy / attack animations for the rocket launcher
added running + leaning left/right animations for the rifle
tweaked the rifle crouchwalk animations
added more special fx for the rocket launcher
created the world model and LODS for the rocket launcher
Added PVT auto-disable on critical exception originating from native code
Made LOD bias change quicker for more responsiveness on PVT cache overflow
Adjusted PVT param tables in regards to lower quality modes
Adding U shaped stair models and collisions - wood skin
Fixed hitting tree noise generators
Tweaking quality settings
Adding Lshape stair and railings for wood type
Fixed barricades missing placement guides
Added decal.scale server convar
Optimized PrefabAttribute lookups (doesn't create any objects now)
Don't decay landlocked blocks
Added ddraw.box
Fixed not being able to place triangle foundation on terrain
Little extra bits on the repair bench gibs.
Switched to packed maps for pvt prepass rendering
Reduced PVT system memory footprint by ~85%
Reduced PVT initialization time by ~60%
Added PVT initialization stats for memory and timing
Updated native builds