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108,036 Commits over 3,867 Days - 1.16cph!

10 Years Ago
Special gift for Andre
10 Years Ago
Trying an alternative height map encoding
10 Years Ago
More texture sizes
10 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
10 Years Ago
Potential SoundManager NRE fix
10 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
10 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
10 Years Ago
Texture sizes
10 Years Ago
Additional error logging in SoundManager
10 Years Ago
Texture size tweaks
10 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
10 Years Ago
ignore.conf
10 Years Ago
Tweak rendering distances
10 Years Ago
Merge from custom-map-backend
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Pre-merge
10 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
10 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
10 Years Ago
Updated error report urls
10 Years Ago
Finished up topology painting
10 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
10 Years Ago
Added topology painting test
10 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
10 Years Ago
Added biome painting Refactoring and cleanup
10 Years Ago
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves) Added giveall (admin give item to everyone on server) Added giveto (admin gve item to specific player)
10 Years Ago
Fuck it, you can have woundedLoopSound back when you can implement it safely
10 Years Ago
Fixed NRE in MixerSnapshotManager with woundedSnapshot
10 Years Ago
Added emission to custom standard refraction shader
10 Years Ago
Changed all instances of "Unnammed" to "Unnamed"
10 Years Ago
Terrain painting prototype
10 Years Ago
EAC update
10 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
10 Years Ago
Fixed Issue #184
10 Years Ago
New stairs icons
10 Years Ago
Fixed it being incredibly difficult to add a floor to the top of a wall
10 Years Ago
Fixed holster sometimes being called twice, causing building block snapping to stop working
10 Years Ago
More scene stuff.
10 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
10 Years Ago
barricades deal reflect damage and are more suceptible to explosives rockets deal some non explosive damage as well
10 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
10 Years Ago
65 trillion more scene spawns.
10 Years Ago
Let player walk up the new steepish stairs
10 Years Ago
Fix missing torch attack sound
10 Years Ago
Make sure sounds reset to third person when recycling sound objects
10 Years Ago
Disabled animation import on building blocks
10 Years Ago
optimized the rocket trail a bit
10 Years Ago
Fix invalid seek position error
10 Years Ago
Fixed fog in ViewModels scene Fixed missing trees in PlayerModel Deleted a bunch of unused crap
10 Years Ago
Compile error