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108,145 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Speedtree buildserver crashes (!)
10 Years Ago
Handle missing map properly on client Handle maps without terrain properly
10 Years Ago
Fixed out of order errors
10 Years Ago
Unity 5.0.1p1
10 Years Ago
fixed the missing normal map on the viewmodel arms.
10 Years Ago
First pass at wolf sounds
10 Years Ago
you can now kill horses
10 Years Ago
Implemented Tom's 3 new head meshes
10 Years Ago
Added map to build settings :x
10 Years Ago
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap) Components on TerrainMeta adds more components that are probably required Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
10 Years Ago
Horse ragdoll Stop ragdolls kneeling up on spawn
10 Years Ago
Unresponsive timeout fix
10 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
10 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
10 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
10 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
10 Years Ago
Fixed potential compilation error in Standard-Specular shader Second attempt at screen-space water; now working on builds
10 Years Ago
Gib files for some of the placeable objects/loot objects.
10 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
10 Years Ago
Missing horse corpse prefab
10 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
10 Years Ago
Pre-Runway
10 Years Ago
shaderlod now targets only specific shaders
10 Years Ago
Fixed missing wind
10 Years Ago
Fixed pillar render distance #118
10 Years Ago
Lowering sign resolution (crash test)
10 Years Ago
Network proto++ Added horse animal
10 Years Ago
imporoved the bandage other animation so it's longer and matches the bandage self anim. tweaked the blending for the salvaged axe animation.
10 Years Ago
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
10 Years Ago
bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
10 Years Ago
Reverting screenspace water
10 Years Ago
3 new heads fbx's, prefabs + materials
10 Years Ago
removed debug.log call
10 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
10 Years Ago
backup
10 Years Ago
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
10 Years Ago
fix of a fix =/
10 Years Ago
lowered thompson rate of fire a bit
10 Years Ago
repair bench pivot fix, I hope.
10 Years Ago
lowered grenade light radius
10 Years Ago
grenade usability updates, better effects
10 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
10 Years Ago
Timed removal fix
10 Years Ago
an eac_hashtool that doesn't tell lies
10 Years Ago
eac_hashtool tweak
10 Years Ago
eac_hashtool tweak
10 Years Ago
merge from barricades branch
10 Years Ago
Builder show eac_hashtool errors
10 Years Ago
Some rework on a gib mesh
10 Years Ago
Added vince to the devlist