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108,155 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Cleanup
10 Years Ago
Road temp files.
10 Years Ago
Fixed BuildingTest
10 Years Ago
Fixed decal shader being pink on OpenGL
10 Years Ago
legs LODS01 uv fix
10 Years Ago
fixed the footsteps so they no longer look like they're coming from an elephant added snow footsteps
10 Years Ago
Fixed some server NREs
10 Years Ago
Pre-road
10 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
10 Years Ago
Disable Unity splash screen
10 Years Ago
Scene stuff
10 Years Ago
Added property set copy/paste between SpeedTree materials
10 Years Ago
Merge from main
10 Years Ago
Pre-merge
10 Years Ago
CreateCollider NRE fix
10 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
10 Years Ago
Schoolboy error
10 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
10 Years Ago
Fixed some errors not getting reported
10 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
10 Years Ago
Fixed text layout on signs being inconsistent
10 Years Ago
fixed crystals having 0 health and they now use ore protection values
10 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
10 Years Ago
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
10 Years Ago
Fixed player rendering distance
10 Years Ago
updated manifest
10 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person
10 Years Ago
fixed minor bug with the 3rd person syringe anims
10 Years Ago
changed the 3rd person medical syringe animations so they match the bandage wrap anims
10 Years Ago
added animation for bandage wrapping other players for the view model / third person
10 Years Ago
Icons for barricades & camera
10 Years Ago
concrete and sandbags barricades
10 Years Ago
you can now jump out of water onto small ledges
10 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka
10 Years Ago
Added overflow checks to string to int conversion
10 Years Ago
Merge from main
10 Years Ago
Fixed BeginSample with no EndSample
10 Years Ago
Ragdoll tweaks
10 Years Ago
Merged 7283 to main
10 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
10 Years Ago
Profiling + Performance Added server.aihandlerms Added server.itemdespawn Fixed ragdoll stutter
10 Years Ago
Fixing previous checkin
10 Years Ago
Changed Urban set, Basic set, and armors to use the new clothing shader. Added Urban hat and jeans prefabs. Fixed some vertex normals on the burlap shirt. Fixed some specular/gloss issues on various pieces from the Urban, Basic, and armor sets. Moved Basic set textures and materials to a more sensible directory.
10 Years Ago
Performance fixes
10 Years Ago
Reducing the ragdoll quality (perf)
10 Years Ago
tweaked the pistol/rifle turn in place animations tweaked the crouchwalk animations and the jump forward animation. added run lean animations for the bow / hatchet
10 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
10 Years Ago
Cleaned up menu background
10 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
10 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway