reporust_rebootcancel

110,901 Commits over 3,897 Days - 1.19cph!

9 Years Ago
Roads and pavement greybox set
9 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
9 Years Ago
Fixed dirt mask uv set
9 Years Ago
Fixed warnings
9 Years Ago
Fixed showing PCGamer on menu
9 Years Ago
Reject invalid names
9 Years Ago
Server queries share the gameserver port
9 Years Ago
Concrete slabs greybox set
9 Years Ago
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
9 Years Ago
Increased distance before which sign.huge.wood is culled
9 Years Ago
Specced up mushrooms. Twilight+night atmospheric wip.
9 Years Ago
tweaked some of the stag animations tweaked the relax gestures for the 2handed sword and the rpocketlauncher smoothed the transition blending for the jumping animations
9 Years Ago
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
9 Years Ago
Twilight atmospherics, terrain wetness and water tweaks.
9 Years Ago
Taming that crazy overexposed lighting, part 1 wip.
9 Years Ago
Alpha'd tree branches no longer turn invisible at a distance. Yellow bushes for yellow grass.
9 Years Ago
Merge from main.
9 Years Ago
Clean slate spawn tables. Distant elephant grass no longer parties like it's 1999.
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Fixed campfire smoke soft particle settings; was causing too much transparency / clipping
9 Years Ago
Cloth shader: defaulted dirt mask to white Cloth shader: added uv separate uv controls for mask and layer Cloth shader: added fuzz attenuation based on dirt mask Fixed missing dirt mask errors in shader gui
9 Years Ago
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9 Years Ago
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9 Years Ago
Standard shaders: moved detail mask into Detail Layer Standard shaders: reordered some layers to fit rust/standard ordering; top-underlayer, bottom-overlayer Standard shaders: first version of standard dirt layer; cloth shader only for now
9 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
9 Years Ago
Some final touches on barrels, for now
9 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
9 Years Ago
Added client.fps and server.fps console commands
9 Years Ago
forgot boonie mat change :P
9 Years Ago
boonie hat mask
9 Years Ago
added a 3rd person idle relax gesture for the 2handed sword
9 Years Ago
Fixed having to press refresh to get a server list after switching to server browser
9 Years Ago
Added and assigned shader slots for ssao; testing on dev Fixed Rust/Standard BlendLayer shaders in d3d9
9 Years Ago
Fixed terrain base map generation in d3d9 + other minor stuff
9 Years Ago
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9 Years Ago
Updated remaining barrels prefabs, oil barrels have labels
9 Years Ago
Moved SSAO Pro one folder back Fixed SSAO Pro component missing in Main Camera; restored settings
9 Years Ago
Updated the static mining quarry foundation to our new ones
9 Years Ago
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
9 Years Ago
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9 Years Ago
fixed some instances where the player's hand would unnaturally stick to the weapon when it shouldn't be. fixed error spamming about "Animator not initialized" when animals are killed. added idle relax gesture for pistol
9 Years Ago
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9 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
9 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
9 Years Ago
Merge from main.
9 Years Ago
Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings Added Test/Compression/BlockCompression scene for real-time texture compression testing
9 Years Ago
Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix Replaced SESSAO with SSAOPro for performance until we find something better
9 Years Ago
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9 Years Ago
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9 Years Ago
Loot barrels visual upgrade + gibs