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108,156 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Terrain raycast tweaks
10 Years Ago
Removed debug shit
10 Years Ago
wooden barricade boilerplate
10 Years Ago
Added blended topology type Optimized terrain raycasting step
10 Years Ago
more compile error BS
10 Years Ago
compile fix
10 Years Ago
merge into main
10 Years Ago
plastic moves/deletes
10 Years Ago
update phrases etc
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
10 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
10 Years Ago
Merged in itemmodels
10 Years Ago
Prevent placing sleeping bag inside resources
10 Years Ago
held bandage baseline syringe refactor
10 Years Ago
Merged from main
10 Years Ago
Missed file
10 Years Ago
Dropped items can finally have unique models Network/Save protocol++ Changed how InitShared/PostInitShared get called to be clearer Fixed another sleeping bag exploit Renamed a bunch of files
10 Years Ago
Missing file
10 Years Ago
Missing files.
10 Years Ago
Backup
10 Years Ago
Improved bridge terrain adjustments
10 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
10 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern
10 Years Ago
Apply decor components on riverside and roadside decor
10 Years Ago
Scale river depth with terrain slope
10 Years Ago
Improved roadside decor placement
10 Years Ago
fix for sleeping bag list not showing up
10 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
10 Years Ago
Removed unnecessary hack for sleeping bags
10 Years Ago
small refactor for eyepeek
10 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
10 Years Ago
turn in place animations for hatchet / pickaxe / pistol / grenade tweaked the sprinting animations for pistol / rock tweaked the campfire crouching animations
10 Years Ago
merge from main
10 Years Ago
re-exported barricades using a single component - proper
10 Years Ago
re-exported barricades using a single component
10 Years Ago
skull fbx + prefab + mat + textures
10 Years Ago
fixed legs
10 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
10 Years Ago
Fixed vitals sometimes not showing
10 Years Ago
No placing sleeping bags under water
10 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
10 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
10 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
10 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
10 Years Ago
Mergin
10 Years Ago
Pre-merge
10 Years Ago
Allow clients to call data.export
10 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)