110,898 Commits over 3,897 Days - 1.19cph!
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Models and textures for the new deployables foundations
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fixed a bug with the player's face looking like Morhpeus from the Matrix.
fixed a bug with the spear holding
compatibility and bugfixes from merge
Removed LookAt weight smoothing from PlayerModel to see if we can do it with just the animator curve
smoothed the player view when switching weapons while alt-looking
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Fixed console UI not refreshing when entering console commands that don't reply with anything
Servers now make a full backup of the server data folder on startup
Servers now keep 9 backups of the server savegame in addition to the current state
Servers now double the lifetime of every additional savegame backup that's kept
research chance is now rounded to correspond to UI % chance
Drowning water level now matches underwater camera effects
Tweaked water drop overlay when swimming
Fixed not seeing the head look direction of other players
Made protocol mismatch disconnect message more descriptive
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added code to play some variation in the idle gestures every few seconds.
added some relaxed gestures that the player will play if he hasn't fired his gun in awhile.
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
fixed manifest building fuckup
HIgh wooden wall is researchable, loot spawns very rarely
Include all bundled prefabs in the manifest (should fix high wall placement)
fixed the positioning of the spears in 3rd person
added some 3rd person jump specific animations for the spear
Fixed triangle foundation climbing
Added cooldown to jumping when on a ladder
TextBuffer splits all input into individual lines
Added world.monuments query to quickly get an overview of all the monuments on a map
added VFXGallery scene, muzzle smoke FX and updated frosty breath FX
Increased static quarry production rate
fixed fireball spreading (again)
Added new overlay_bleeding.
added WIP frosty breath FX
Somehow managed to introduce a bug while adding one line of code
Just disable Mono mode - because that seems to be the one that's crashing
Disabled audio.speakers (causing crash)
restored cargo plane sound
Fixed takedamage_hit going to all players
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
Fixed signs not destroying