108,163 Commits over 3,867 Days - 1.17cph!
Fixed performance regression
Tweaked animal speeds
Added effects.grass
Tweaked spawn counts
Perf/Memory tweaks
Various scene & env related.
Scene stuff, test tree settings, sky2 cam2 prefabs.
added animations for sitting down at a campfire and roasting the ole frank and beans
Fixed terrain parallax on terrain blend shader
Fix SoundPlayerCull and add support for distance based culling
Removed some debug printing
Updated error report urls
Disabled river sound spam
First pass on terrain quality levels
Fixed decals not retiring
Server Cull bush rustling
Disabled PVT by default as it doesn't seem to improve FPS for most people
Fixed missing stack size
Fixed not being able to click on overlay panels (codelock, assign to friends etc)
fixed a bug with the turn in place animations
Re-add river sounds to terrain gen
Fix missing sound references
merge from main/bushrustles
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
Disabled shader preloading
added impact effects for when player hits cloth
Fix missing attack sound on some guns
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
optimized building explosions some moar
renamed 'Assign to friend' to 'Give to friend'
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
This should fix a bunch of warnings in the server build
enabled gibbing of basecombat objects
Leaf rustle wavs for different movement speeds
Fixed material keyword cleanup tool to avoid Material.DisableKeyword, broken in editor
Cleaned up deprecated shader keywords in all applicable materials to keep us below the limit of 128
Repair bench gibs and some nice lods.
Added "done" status to loading screen after all terrain components have been initialized
Removed some unused empty folders
Tweaked rock material terrain blending parameters