110,898 Commits over 3,897 Days - 1.19cph!
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
Scene2Prefab preserves prefab active state
Satellite dish research table update
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Arid biome tweaks to make it easier to spot
added appropriate nobuild areas for merge
Fixed skins not showing in front page inventory
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Temperate beachside trees
oil crater implementation
oil/ore is binary for deposits
Palms are only on arid beaches
Moved small_refinery_static mesh to the deployed layer
Fixed small_refinery_static prefab ID in the sphere tank scene
FileStorage changes for bawng
Don't let wind generator be researched/found
Updated phrases
Fixed some autospawn bundle paths
Updated image storage, less greedy, sqlite db
Toptier door hatch collider and visibility state
Prefab active state auto-changes
Removed deprecated assets
Added MonumentInfo to all monuments
Added building topology to terrain painting
Don't spawn trees on building topology
Added building topology
Added some noise to all monument and radtown terrains
fixed door superjump exploit
merge from main/newmeleesounds