reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

9 Years Ago
merge from main
9 Years Ago
adjusted some viewmodels to have snappier aiming adjusted some muzzleflashes to not occlude targets
9 Years Ago
added some new muzzleflash sprites that look more random than the previous. added a relaxed gesture for the 3rd person rocket launcher idle
9 Years Ago
hit notification sound
9 Years Ago
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
9 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
9 Years Ago
Fixed protocol mismatch messages being reversed
9 Years Ago
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9 Years Ago
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9 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
9 Years Ago
Reduced rain probability some more Network++
9 Years Ago
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9 Years Ago
Adding normal map for the previous atlas
9 Years Ago
Patched ShadeVertexLights to support up to 8 lights (unity max)
9 Years Ago
Tweaks to the retaining walls terrain blend material
9 Years Ago
Moved all our barricades to the prop atlas texture
9 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
9 Years Ago
Testing a rubberbanding theory
9 Years Ago
Balaclava model, mats, blah blah blah
9 Years Ago
Fixed issues with Env Refl Horizon Fade Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders
9 Years Ago
Fixed player skeleton gizmos
9 Years Ago
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer
9 Years Ago
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
9 Years Ago
Fixed player teleport bug/exploit
9 Years Ago
merge from main
9 Years Ago
Fixed uv set selection in blend layer shaders Fixed compilation error in internal-deferredreflections Updated vertex lighting code in BillboardLight with latest spotlight code
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
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9 Years Ago
finally fixed the bug where the player's head would deform and look super ugly.
9 Years Ago
Added SavePause component (pauses auto-save for the lifetime of this entity) Added SavePause to cargo plane prefab
9 Years Ago
Server save optimization test
9 Years Ago
Fixed an issue with the wood compound wall missing collision links
9 Years Ago
Fixed lastPositionValue being uninitialized on a freshly spawned player
9 Years Ago
▋▇▍▆█▌▋▆ ▌▊▍▅▊█ ▄▄▊▅▊▄▊▌▅ ▊▇▋▍▌▅ ▉ ▌▍▆▊▆▌▉▄ ▌▌▆▆▅▄ ▍█▊▅▋▉▋▇ ▋▆▊▍ ▅▇▌▊▌▍ ▄▇ ▌▄▍▍▆▆ (█▊▆▌▌█▋ ▅▊▍▄▌ ▅▉ ▋▉▅▍▄▇ ▊▆ ▅▅▍▆▅▋ ▆ ▌█▊▍█▄ ▅▄▍█▅▅▄▊) ! ▍▉▄▌▉▉▆▍ ▍▍▌▉▆▉ ▄▌▊▇▄▌▋██ ▌▊█▊▉▅ ▉ ▌▆▊▊▆▊▌█ ▊▅▄▍▉▋▄ ▌▌▉▍▅▌ ▌▅ ▅▌█▅▆▅▄▌▋ ▋▇▄▊▍ ▉
9 Years Ago
CHanged the high wall wood type LODs over to the atlas texture
9 Years Ago
merge from large deployables
9 Years Ago
merge from main
9 Years Ago
Dressed the large deployables foundations
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
Server keeps 4 backups of the identity folder with increasing time intervals
9 Years Ago
fixed hat.beenie short name
9 Years Ago
Fixed steam inventory schema not using the skins to generate
9 Years Ago
Fixed google analytics spam
9 Years Ago
Switched cover lods to the atlas material
9 Years Ago
Adding whitebox models and prefab skin for the compound wall Gate
9 Years Ago
Server backup timespan calculation fix
9 Years Ago
Added a simple room inside the Satellite Dish monument
9 Years Ago
Fixed respawn not setting lastPositionValue until the next client tick is received