reporust_rebootcancel

139,332 Commits over 4,383 Days - 1.32cph!

6 Years Ago
Merge from main
6 Years Ago
New entity info command, allow it to have different payloads per entity type
6 Years Ago
Merge from main
6 Years Ago
Remove the old building info and entity info code - new IO entity auth method
6 Years Ago
Fixes, scene & s2p
6 Years Ago
Scene backup
7 Years Ago
▊ ▅█▋▊▊ ▊▉▌ ▆▇▄ ▇▌▍▍▋▍▋▋█ ▄▍▇▌▌▇▆▍▅▊▆▇▉ ▄▅▇ █▄█▅▄ ▄▊█▋▌▊ ▍▍ █▉▊▆▄▊▆▄▍▋▇█▊▋▊▄▊▌▌
7 Years Ago
Skeleton arms and cursed cauldron LOD optimization
7 Years Ago
Fuel tanks / Additional LODs
7 Years Ago
Scene
7 Years Ago
Giant excavator, fixing some prefabs that lost RendererLOD scripts when saved last time
7 Years Ago
Scene2Prefab excavator
7 Years Ago
Fix for delayed entity creation
7 Years Ago
Scene & prefab tweaks.
7 Years Ago
Backup
7 Years Ago
Xylobones audio files and sound defs
7 Years Ago
30% darker albedo on tier2 metal doors
7 Years Ago
Backup
7 Years Ago
[D11] Latest delayed ent/cached ent code... still WIP
7 Years Ago
[D11] [UI] Removed duplicate code from map virtual cursor.
7 Years Ago
anim and override updates, re-populated slots on main player animator
7 Years Ago
[D11][UI] Visual changes to the front end, Enabled player info widget in all screens that need it, fixed issue with controls screen
7 Years Ago
[D11] [UI] Further WIP Map control changes. (Focus and Zoom input still WIP).
7 Years Ago
[D11] Junkyard objects removed/scene to prefab
7 Years Ago
[D11][UI] Visual tweaks to the option menu and implemented all option to as nested prefabs
7 Years Ago
[D11] Added Vertex shading LODs/optimised 19 prefabs in launch site scene
7 Years Ago
Fixed renderer resetting and skin issue
7 Years Ago
█▄▋▅▊▉ ▌▍▄▌█▌▄▋▆▊▋▋▍▋
7 Years Ago
Scene2Prefab
7 Years Ago
Properly killing LODGroup
7 Years Ago
Workshop skin fixes
7 Years Ago
Cherry picking 40786
7 Years Ago
+ fixed the campfire
7 Years Ago
Updated terrain revamp scene to use PlaceCliffs
7 Years Ago
Early exit if a "good enough" solution has been found (at least X meters long + Y cliffs deep) Safety exit if recursion goes too deep Rescaled RetryMultiplier again
7 Years Ago
Sewer Drainwalls - baked LODs rework
7 Years Ago
▋██▆▊▋ ▋█▍▉▌▋▌▄▍ ▄▍▅▊▆▅▅▅█▌▅▍█▌▍ ▌▋▆▉▄█▆▅▆▋▇▍ ▅▄▇▉▆▄▄▊▋▉ ▉▅▄ ▉▆▄▇█▋▇▉▍ ▊▅█ ▇▍▉▋▌▌▍▌▆▄▅▄▇▌▌ █▆▅ ▇▅▅██▅▅ ▌▋▍▄▇▅▇▅▄▍▄█▌▍ ▊▊▇▌▉▅
7 Years Ago
Added rough initial decor sockets to all v3 cliff prefabs
7 Years Ago
Remove unused
7 Years Ago
Settings update
7 Years Ago
Supermarket / better distance LOD
7 Years Ago
[D11] fix some more guids that got trashed in a merge
7 Years Ago
Fix for AOT issue in LightLoop
7 Years Ago
ProjectSettings fix
7 Years Ago
[D11] Changes isDelayable to hashset
7 Years Ago
Fixed compiler error
7 Years Ago
Rename DecalRecycle to Decal Strip HDRP DecalProjector from effect decals
7 Years Ago
Merge from main
7 Years Ago
added inventory.quickcraftdelay as convar
7 Years Ago
cherrypicking 40726