126,617 Commits over 4,109 Days - 1.28cph!
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
Slight improvement to spawn, reload and vulnerability for NPCs.
NPCs are less vulnerable as they spawn.
Fixed field rocks sometimes partially overlapping the outermost objects of monuments
Updated Steamworks - servers rules queried directly instead of via Steam interop fake vtable bullshit
Fixed water depth mask affecting shading on rowboat; updated water and rowboat prefabs
Added animal_ignore_food convar that default to true (server optimization).
Fixed some particle shaders vertex lighting not handling spotlights; raised light count
Added warning when skin download fails to start (separate from timing out)
Merge from conditional_models_3
Mounted scientists don't share target with scientists that can't see that target.
Fix feet direction of mounted passengers in vehicles.
fixed left hand IK sometimes getting stuck
grass displacement on rowboats
Autoturret sound perf improvements
garage door will not completely cull at range
NPCs should now respect gun restrictions on mountables.
Disabled grounded npcs seeking out vehicle mountables on their own.
Support for seeking all types of mountables in NPC behaviour ai.
vehicle_flipy vehicle_sensitivity convars
ch47 movement now framerate independent
boat physics optimization
improved rowboat pushing
protocol++
player corpses interact with water
Renamed some profiler samples because Unity
More on Scientist AI and Mountables.
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
Fixed npc rotation.
Misc npc mountable stuff.
compound whitebox first playable
Added temp_field_large spawn population to procedural maps
compound whitebox first phase backup