reporust_rebootcancel

108,163 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
10 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
10 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
10 Years Ago
Mergin
10 Years Ago
Pre-merge
10 Years Ago
Allow clients to call data.export
10 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
10 Years Ago
10 Years Ago
added inplace turning animations for when the player holds a bow improved the 3rd person crouchwalk animations for the bow
10 Years Ago
BuildPrefabs use deletion queue instead of doing it straight away
10 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
10 Years Ago
Removed trigger hack from TreeMesh
10 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
10 Years Ago
Build tweak
10 Years Ago
MovementSoundTrigger wasn't culling itself on server BuildPrefabs logging Added GameObject.Hierarchy.Components to diagnostics
10 Years Ago
Multiply constant fog color with light color grayscale value
10 Years Ago
Added data.export admin command (exports terrain data as RAW files)
10 Years Ago
Fixed some effects not playing
10 Years Ago
Prefab pre-processing tweaks
10 Years Ago
Strip the collider and component from MovementSoundTrigger on serverside
10 Years Ago
Fixed warnings
10 Years Ago
Fixed view drift when escape'd Added admin teleport <name|steamid|nothing> (players only) Added admin teleportany <name|steamid|entityname|nothing> (any entity) Tweaked unresponsive kick Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
10 Years Ago
Server exception fixes
10 Years Ago
Updated phrases Updated lootspawn
10 Years Ago
Changed how SetupEffect so it always gets called before Awake/Start/Etc HeldEntities can modify the view delta HeldEntities can modify the camera Fixed lookingAt working through terrain
10 Years Ago
Show server message when connection is kicked Fix for kick on connect
10 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
10 Years Ago
Punish people with laggy/exploited connections (instead of the people they're playing with) Network protocol++
10 Years Ago
Replaced effects.grass toggle with grass.quality slider
10 Years Ago
Fixed players being lootable from distance and when alive
10 Years Ago
Fixed loot window scaling
10 Years Ago
Added shader level setting to tweaks menu Gave some shaders low lods (to the best of my abilities) Updated phrases Terrain Quality shader LOD now adheres to graphics.shaderlod too
10 Years Ago
Fix resource nodes not visually getting smaller based on contents
10 Years Ago
Fixed up playground map
10 Years Ago
fixed uncrouching into ceilings and rocks
10 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
10 Years Ago
Entity.isClient set up properly before entity is activated
10 Years Ago
More INeedsToStartDisabled
10 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
10 Years Ago
Tree optimizations Protocol++ (network)
10 Years Ago
Tweak
10 Years Ago
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
10 Years Ago
Second Windows path fuckup
10 Years Ago
Error reporting tweaks
10 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
10 Years Ago
fullscreen exclusive mode
10 Years Ago
Memory optimizations
10 Years Ago
Prefab cleanup
10 Years Ago
Fixed spawn population filters (/blame changeset 7129)
10 Years Ago
Don't run analytics in editor Fixed error reporting sometimes failing