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140,186 Commits over 4,383 Days - 1.33cph!

7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
[D11] Viewing inventory no longer cancels autosprint - added safety check for SCM info
7 Years Ago
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
7 Years Ago
Stop ASE from loading every imported asset to check if it might possibly be a shader template
7 Years Ago
MT S2P
7 Years Ago
Re-linking antena prefab within military tunnels
7 Years Ago
LOD models for the roads with vertex paint material on final LOD model
7 Years Ago
merge from main
7 Years Ago
[D11] [PS4] Added background audio for PS4 Activity page.
7 Years Ago
[D11] reduce building block pool
7 Years Ago
[D11] Assets\Content\Structures\Train_Tracks LODs
7 Years Ago
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
7 Years Ago
Turned off shadow casting for some of the lower LOD renderers
7 Years Ago
Scene2Prefab
7 Years Ago
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
7 Years Ago
Backup
7 Years Ago
Cleanup for pairing rate limiting
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixes to trailer_a prefab baked LOD kicks in sooner on launchsite warehouses
7 Years Ago
LS Scene changes to support new lods
7 Years Ago
24 more models in Launch site baked LODs
7 Years Ago
merge from main
7 Years Ago
[D11] Merge FP changes for the pump shotgun viewmodel
7 Years Ago
Instagram link
7 Years Ago
Some clean up, switched all the console commands to use ReplyWith and stringbuilder
7 Years Ago
[D11] New mastered audio
7 Years Ago
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7 Years Ago
[D11][UI][#2754] Fixed issue with player ducking state changing when switching weapons
7 Years Ago
Fix buildinfo script
7 Years Ago
[D11] Rocket Crane, Abandoned Lighthouse and Vehicle folders
7 Years Ago
Biome tint mask fix in foliage shader
7 Years Ago
Fix buildinfo script
7 Years Ago
[D11] Replaced skinned mesh renderers on all cabin_lift prefabs
7 Years Ago
oops
7 Years Ago
Can now also unmute players using their mutelist index
7 Years Ago
[D11] + structures\rocket\rocket_a - LOD group component set up correctly
7 Years Ago
[D11][UI][#2746] Fixed issue with using items with the inventory open. Switched drop all and drop one controls in the inventory
7 Years Ago
Added TeamCity scripts
7 Years Ago
Updated ignores for flzma2 build
7 Years Ago
private cleansing script
7 Years Ago
Map can now be interacted with while spectating
7 Years Ago
Merge from main
7 Years Ago
Add OpenBrowserToDLC method for new UI
7 Years Ago
Add the entities back
7 Years Ago
Subtract all of the new entities on this branch (moving to subbranch)
7 Years Ago
Unsaved
7 Years Ago
Some cleanup Fixed notes still playing when instrument is put away/dismounted
7 Years Ago
Lock interact crosshair to centre of screen in third person