123,896 Commits over 4,171 Days - 1.24cph!
optimizing some special fx
tweaked the player animation speeds so they're more in synch with the player movement;
fixed some minor bugs with the 3rd person jumping / landing animations
Added CRC hashing to network packets
Network protocol++
status correclty shows player ping again
Further water shader improvements in preparation of rivers (getting close)
Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
Added max opacity property to water shaders
Added top tier building components (unbalanced)
Added some missing topology types to the monument placement blacklists
Tweaked rock parameters
Added option to use elevation, instead of latitude, in AtmosphericBlend
Fixed nametags not rotating to camera
tone down the wood breaking sound effect
Undo revert from last week
Disabling raknet memory pool (diagnosing)
Fixed kicking not woking properly
Backup before ruining terrain with more rivers.
Fixed single byte messages
Merge fixes + migrate wood gibs to sound system
merge from main/distantsound
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
Don't SpawnAsMapEntity is IsDestroyed
Underwater sound effect + transition sounds
merge from main/underwater
Fixed unable to turn furnaces/ovens on
Run steam self check on server too
No Steam->GetAppBuildId on the server - sadface
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
CRC fragments and packets