reporust_rebootcancel

145,235 Commits over 4,444 Days - 1.36cph!

7 Years Ago
Arid rock formation prefabs medium and large sizes
7 Years Ago
Removing unused prefabs/files
7 Years Ago
Fix for booting from procedural map scene
7 Years Ago
[D11] UI Texture Resizing
7 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
7 Years Ago
fix for bug 3244, server code running on client
7 Years Ago
[D11] Define fix
7 Years Ago
▉▍▋▆█▋ ▅▍▌▆▋▍▊▆▆▆█▄▄▋▉▅▋█ ▅▊ ▍▉█▆▊ ▋█▊ ▍▄▌█▌▋ ▉▄ ▅▊█▊▅▍ ▄▍ ▌▋▆ ▋▊▇▅▆▅▋▋▉ ▉▊ ▊▄▉▄▇ ▆█ ▍▆▇ ▆▉▄▄▄█ ▉▍▉█▇▌█ ▋▍▉ ▌▉▇▄▍▍██ ▍▇▅▅▊ ▋▉ ▍▉▍▉▅ ▇▄▅▊▆ ▌▄▅ ▇▌▉▋ ▄▋▇▌ ▉▅█▆▄ ▉▅▊▆▇▇▋
7 Years Ago
▍▊▄▄▄▌▊█ ▋▌▄▅▍▋▉▉▄█▄ ██▌ ▉▅▄▄▄▍▅█ ▆█▄▊▉▄▍▌ ▊▅ ▌▋▉▉ ▍▌▌▍ ▍▌▋▇
7 Years Ago
█▇▇▌▉▍ ▆▍▊▉▇█▆▆▌▍▊▋▄▄▆▊▇▌▍ █▆▇▌▉ ▌▆▊▉▆▍ ▅▅█ ▉▄█▍█▇▍█ ▍▌ ▋▊▌ ▌▇▆▌▍ ▉▌▅▋▍▅ ▄▊ ▄▋▋ ▍▍▌█▇█ ▍▌ ▊▍█▄▍▆ █▅▍▄▇▇ ▆▇ ▄▉▆▇▌
7 Years Ago
▍▄▊▊ ▅▄▋██▅▉ ▊▊▊▅▇▅▅▄ ▊▅▇ ▆█▌ ▋▇ ▊▉
7 Years Ago
Now spawning modular cars on map with modules, using new and improved method. Don't need random spawn intermediate entity anymore.
7 Years Ago
Updated spawnable vehicle prefab variants
7 Years Ago
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
7 Years Ago
▇▉▅▉ ▌▋▉ ▍▌▇▌▋▅▄▊▆▄▄▌▋█▅▇▋▇▉ ▄▉ ▅▋▊▊▆█▅▋▅▄ █▅█ ▋▉▋▆▊█ ▌▆▍▍ ▅█▅▄ ▅▅█▅▇▊▍▋▅▊▆█▋▍▍▄▄▊▋ ▆ ▊▊▊█▋▅▆▇
7 Years Ago
Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
7 Years Ago
Merge from main
7 Years Ago
Fixed a duplicate midi binding on the bass guitar
7 Years Ago
Office props into cull groups.
7 Years Ago
Fixed dedicated sharp note binding not working on instruments
7 Years Ago
Vehicle preset experiment
7 Years Ago
Pre-prop groups
7 Years Ago
▅▊▅█▇▍ ▄▍▊▊▉ ▍▆▌▊▍▌▌▉▌▅▋▊▆ ▇▅█▇█▋▍ ▄▆▅▊▆▌▆▋
7 Years Ago
Scene backup
7 Years Ago
[D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
7 Years Ago
[D11] Enabled restart function when leaving server on console
7 Years Ago
fixed immoble sleigh
7 Years Ago
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
7 Years Ago
Removing old stone splat foliage clutter
7 Years Ago
tweaks to filters
7 Years Ago
Fixed road height on roadside monuments
7 Years Ago
[D11] [#2230] Boat no longer goes invisible.
7 Years Ago
[D11] Made wooden cubicle walls less glossy
7 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
7 Years Ago
Arid and regular cliffs final files
7 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
7 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
7 Years Ago
[D11] Gas Station SLOD changes
7 Years Ago
[D11] [#3121] Rock material fixed.
7 Years Ago
[D11] Missing Translations added to json file that were picked up by the Translate.Get function as not returning a value.
7 Years Ago
[D11][DTLS] Fixed network metrics
7 Years Ago
[D11] Bright Green Reeds Fixed + Junk_Pile_B vertex shaded
7 Years Ago
Added some more options. Can delete the source objects, filter etc.
7 Years Ago
[D11] [#3173] Spamming favourite no longer crashes the game, and no longer causes an NPE
7 Years Ago
[D11] + Airfield LOD distances tweaked
7 Years Ago
[D11] NRE fix
7 Years Ago
[D11] [#3100, #3101, 3115] fire materials fixed. [#3173] Spamming favourite no longer crashes the game.
7 Years Ago
[D11] Accidentally hid Launch site SLOD, so unhiding
7 Years Ago
[D11] wooden_crate_a vertex painted
7 Years Ago
Reduce player name tag refresh rate if more players than max allowed elements.