134,229 Commits over 4,444 Days - 1.26cph!
Merged compressed maps branch
added camera back to hud scene (disabled)
Merge from d11_console_version
Added Rust/Standard + Specular Boost shader
Added Rust/Deferred Depth Only for forward-depth cases
[D11] [Tutorial] Map update.
[D11][Tutorial] merge #
34285 from d11_console_version
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
bone knife / combat knife anim update - quicker wind up when throwing
[D11][Tutorial] Issue #1737, 'Survival' and 'Resistance' panels are now hidden when tutorial objective is active
Removed imposter debug code
Removed imposter debug code
Fixed tree positions not resetting to world space after fetching from pool
[D11] branding timestamp only has second accuracy to stop every-frame TMP update, sad but necessary for now.
[D11] bug #894 beards not being disabled on females.
[D11][#1752] fix for selecting empty item when creating sell order [#1754] Fix for trying to drop item while preview is open
[d11][Audio] Applied new physics volume settings.
[D11] [Audio] Adds more sub tab sfx
[D11] [Audio] Adds more sub tab sfx
[D11][Tutorial] Changes for Issue #1741, crafting tasks now checks player inventory to account for already crafted items
Removed camera from UIIngameHUD scene
[D11] [Audio] Adds refresh game sfx
[D11] [Audio] Adds refresh game sfx
[D11] [UI] Update to Create game UI buttons
Some corrections + rebaked sets/assets
Removed deprecated code
[D11] [UI] Update to Create game UI art
[D11] Disable permission check XB1
[D11] [UI] added item names for ingredients in the crafting screen
[D11] proper fix for conflicts
[D11] Disable XB1 permission check for now
[D11] [UI] better fix for compile error
[D11] Fix conflicting SERVER/CLIENT routiners
[D11] [UI] compile error fix
[D11] [UI] removed a print string
Windmill electric FX
Better lantern glow
Lantern sound is tiny instead of small
Some bounce improvements
Hobobarrels tweaked for fog
Fixed some duplicate/wrong scripts
Wall cabin lanterns not supersized
Scene2prefab
Remaining cabins.
Optimization pass.
Scene.
Converted expensive point light shadows into spots on the walkway lanterns.
[D11] [Audio] Alters the range on the new physics volume to be 0 to 3
[D11] [Audio] Alters the range on the new physics volume to be 0 to 3
[D11] [Audio] Adds physics volume to add better control over physics impact sounds in the world
[D11] [Audio] Adds physics volume to add better control over physics impact sounds in the world
[D11][Tutorial] Fix for not being able mount the boat (requires pre-process client/server prefabs)