108,309 Commits over 3,867 Days - 1.17cph!
NPCSteering.Goal is now a struct.
Merged changes from main.
Server browser sorting, history, joining
Fixed Windows build being completely fucked
Protocol++ (network + save)
AITarget once again uses a constructor.
Converted Option to a struct.
Tried to make AISense more shallow.
improved the 3rd person running w/ rifle animations. They look much more natural now.
AIDanger are now cleared every update.
Giant satellite generic door texture
Added tool to embed asset inside other asset
Serverlist progress
Localize component now adds to phrases
Updated phrases
Giant satellite polish - near final visuals
Temporarily disabled distance from center and elevation data in NPCSurvey.
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
Fiddled in the new sand texture because the old one is killing me
Added verification (+ fallback) of the set terrain resolution to the terrain generator
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
Protocol++ (network + save)
Tweaked heightmap parameters
Tweaked checksum calculation
Tweaked dune noise
Tweaked hill frequency and amplitude
Tweaked forest frequency and size in the arctic and arid biomes
Slightly reduced size of the arid biome
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
Made a better generic rust texture for blend layers
Fixed animal sense properties.
Added long-sleeved t shirt model, textures, and prefabs
Updated mid-level jacket to work better with underlying layers
AISense once again uses structs.
Loading screen redux
Don't spam commands into the console when loading config file
NPCAI now uses Decision.State.
PrefabPreProcess only process prefabs (in editor)
More UI progress
Set up AI decision curves.
Merged changes from main.
Added decision states to AI prefab.
adjusted some preventBuilding radiuses
updated sleepingbag model
Fixed a bug where new animals would immediately starve to death.
Increased terrain resolution (4x)
Added proper segmentation to heightmap generation
Added dunes to heightmap generation
Increased forest density, frequency and size
Increased valid noise seeding range
Optimized checksum generation
Fixed the riduclous amounts of shininess on the chickens. They no longer look like they came out of a Lady Gaga video.
redid all of the animals' mecanim state machine. They transition to/from each state much smoother now (no more snapping from sleep --> awake)
First version of custom environment Standard shader with CryEngine-style "Blend Layer" support
Refactored how GameManager works (to remove Realm usage)
Fix lit torch attack not playing strike effect