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110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Fixed sky being brighter towards screen edges
10 Years Ago
Bug fixes Implemented other signs
10 Years Ago
Added toggle for the sharpen image effect
10 Years Ago
Cloud update
10 Years Ago
updated collision surfaces pivot
10 Years Ago
Merged with main
10 Years Ago
Cookies Cleanup Phrases
10 Years Ago
Signs model update, removed decal surface, use UV2, added collisions for surface area
10 Years Ago
trying to chat while chat is disabled no longer locks your input up
10 Years Ago
MeshPaint source object Object rotation, panning, zooming Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
10 Years Ago
rope material tweaks
10 Years Ago
Created the remaining stair prefabs and folders
10 Years Ago
Adding the new stair models for metal, twig, top tier, stone skins
10 Years Ago
Merging from main
10 Years Ago
No more StringPool errors in editor Fixed errors when building the game manifest Hide HUD when a dialog is being shown Mesh painter
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
running and jumping 3rd person animations for rocket launcher
10 Years Ago
wounding last damage type carried over to death medical tools will revive players when used on them in wounded state
10 Years Ago
wip
10 Years Ago
Scene stuff. Atmosphere/camera wip.
10 Years Ago
crouchwalk / jog animations for the rocket luncher
10 Years Ago
Scene stuff
10 Years Ago
Scene stuff
10 Years Ago
backup
10 Years Ago
Debugging tools
10 Years Ago
3rd person reload / deploy / attack animations for the rocket launcher
10 Years Ago
memory leak tests
10 Years Ago
added running + leaning left/right animations for the rifle tweaked the rifle crouchwalk animations
10 Years Ago
added more special fx for the rocket launcher created the world model and LODS for the rocket launcher
10 Years Ago
River fix, part 1
10 Years Ago
Added PVT auto-disable on critical exception originating from native code Made LOD bias change quicker for more responsiveness on PVT cache overflow Adjusted PVT param tables in regards to lower quality modes
10 Years Ago
Adding U shaped stair models and collisions - wood skin
10 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
10 Years Ago
Adding Lshape stair and railings for wood type
10 Years Ago
Fixed barricades missing placement guides
10 Years Ago
Updated symbols
10 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
10 Years Ago
Native binaries
10 Years Ago
Little extra bits on the repair bench gibs.
10 Years Ago
Switched to packed maps for pvt prepass rendering Reduced PVT system memory footprint by ~85% Reduced PVT initialization time by ~60% Added PVT initialization stats for memory and timing Updated native builds
10 Years Ago
updated lods for the rpg
10 Years Ago
More fixes.
10 Years Ago
Various fixes.
10 Years Ago
Fixing post-merge mess.
10 Years Ago
Merge from main.
10 Years Ago
tweaked animal animations a bit
10 Years Ago
fixed a bug with the pickaxe world model being all white
10 Years Ago
Temp delete