110,876 Commits over 3,897 Days - 1.19cph!
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
Merge from terrain-improvements
Optimized SkinnedMeshCollider rebuilding
Ghetto fixed radtowns 2 and 4 being randomly scaled
Added LegacyLevel to build settings
Moved LegacyLevel to release folder
Various small fixes in the custom map
Prefab cleanup
Updated the digits on keypad
Slimmed the stone skin walls and foundations
Loading music obeys music volume convar
Editor loadout chooser persistance
signs no longer take bullet or explosive damage
some more work on keypad albedo
new keypad lock and textures / lods / mats
comments so I dont forget
Added checksum calculation to custom maps
Moved editor size and seed from game setup to terrain generator
Disconnect on checksum mismatch
Added refresh to spawn handler context menu
Added parallax occlusion mapping to highest terrain quality mode
Render overlay alpha channel as white
Switched biome paint preview to overlay
Reduced rocket aimcone (more accurate now)
Fixed sign texture sometimes dissapearing
Added userinfo (like in source engine)
god is now a clientside userinfo var
Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
Actually checking in the delete for that folder because I'm a dummy.
Fixed some burlap headwrap clipping issues. Updated a bunch of textures to use consistent (smaller!) sizes. Deleted an unnecessary folder.
rigged up the beancan grenade view model
created deploy / idle animations for the bencan view model
Editor loadouts rust/wiki/Editor-Loadouts
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo
added some new intermediary walk/run animations for the bear
tweaked the playback speeds for the bear