108,317 Commits over 3,867 Days - 1.17cph!
Fixed ragdoll errors on u5b21
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
Fixed water writing to depth on Windows
Reverted water breaking changes
Time of Day update to 3.0.0 prerelease 5
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
Time of Day update to 3.0.0 prerelase 4
Added native support for aerial perspective
Made aerial perspective depth calculation physically based
Allows for fog that is unrelated to aerial perspective
Combined sky and ground passes into a single pass
Cleanup & files for Diogo
Slightly toned down the dreamlike bloom.
Undone maxunack checks (should fix client input freeing)
AI now remember their current action's score.
rigged the sawed off shotgun and started animating it.
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
Updated water to latest version
Fixed water shore fade and refraction
Merged changes from main.
Hacky biome and topology map loading for TestLevel
Removed fake CanSleep check.
Animals now sleep in the woods instead of directly on their spawn point.
Sleeping animals are no longer disturbed by resource nodes.
Made monuments block other stuff from from spawning inside them as well
NPC now flinch when attacked.
Fixed NPC animation state.
AISense.Think no longer called twice.
Added simplified salvage axe idle, updated blends on controller
Updated salvage axe attack2 hit anim
Removed short NPCAI time warnings.
Merged changes from main.
Added priority to decor scripts
Added cull grid instance (still unused)
Added field rocks to the arctic biome
Gave rocks placement priority over bushes and made them block bush placement
Tweaked rock terrain modifiers
Tweaked bush scales
Tweaked test cave
Protocol++ (network + save)
Merged NPC steering improvements.
Updated anim events for vm rock attacks
Initial version of the dynamic cull grid