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110,877 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Fixed NRE in triggerBase
10 Years Ago
Fixed NRE on server when reading client empty string
10 Years Ago
Scene cleanup. New foliage prefabs.
10 Years Ago
Tree LOD/texture sizes.
10 Years Ago
backup
10 Years Ago
wip
10 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
10 Years Ago
backup
10 Years Ago
First pass at campfire and furnace sounds
10 Years Ago
Setting maxTextureSize
10 Years Ago
Mix tweaks
10 Years Ago
some footstep tweaks.
10 Years Ago
Adding a couple of files I missed in the last checkin.
10 Years Ago
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
10 Years Ago
Make hard footsteps sound less stompy
10 Years Ago
backup
10 Years Ago
some tweaks to the footstep impact fx. adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping
10 Years Ago
Switched various clothing materials to the standard metallic setup for better compatibility
10 Years Ago
ProjectVersion.txt
10 Years Ago
updated to 5.0.1p2
10 Years Ago
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
10 Years Ago
backup
10 Years Ago
added some new intermediary walk/run animations for the stag and horse tweaked the playback speeds for the stag and horse
10 Years Ago
started AssetGallery scene
10 Years Ago
Added decor quality slider
10 Years Ago
Proper fix for parallax offsetting and more robust inversion attenuation
10 Years Ago
Enabled trees in LegacyLevel
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
10 Years Ago
Missing files
10 Years Ago
WIP
10 Years Ago
Adding burlap headwrap 2 models, textures, etc.
10 Years Ago
More texture size limits
10 Years Ago
More texture size limits Runtime texture names
10 Years Ago
Silly me, doing it all complicated
10 Years Ago
Ignore spawn handler position
10 Years Ago
Backup before I ruin the grass.
10 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
10 Years Ago
Reenable the sound player on the torch attack effect again
10 Years Ago
Removing sound object recycling (we will do better than this)
10 Years Ago
Removed the need for WorldSetup
10 Years Ago
Fixed NREs in water on server
10 Years Ago
Special gift for Andre
10 Years Ago
Trying an alternative height map encoding
10 Years Ago
More texture sizes
10 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
10 Years Ago
Potential SoundManager NRE fix
10 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
10 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
10 Years Ago
Texture sizes
10 Years Ago
Additional error logging in SoundManager