110,877 Commits over 3,897 Days - 1.19cph!
Fixed NRE on server when reading client empty string
Scene cleanup. New foliage prefabs.
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
First pass at campfire and furnace sounds
Adding a couple of files I missed in the last checkin.
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
Make hard footsteps sound less stompy
some tweaks to the footstep impact fx.
adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping
Switched various clothing materials to the standard metallic setup for better compatibility
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
added some new intermediary walk/run animations for the stag and horse
tweaked the playback speeds for the stag and horse
started AssetGallery scene
Added decor quality slider
Proper fix for parallax offsetting and more robust inversion attenuation
Enabled trees in LegacyLevel
Added terrain painting overlay to terrain and terrain blend shaders
Adding burlap headwrap 2 models, textures, etc.
More texture size limits
Runtime texture names
Silly me, doing it all complicated
Ignore spawn handler position
Backup before I ruin the grass.
Increased health of sheet metal
slightly increased cost of sheet metal
Reenable the sound player on the torch attack effect again
Removing sound object recycling (we will do better than this)
Removed the need for WorldSetup
Fixed NREs in water on server
Trying an alternative height map encoding
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx)
Removed ProfileProceduralMap; added ProfileProceduralTerrain
Potential SoundManager NRE fix
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding).
tweaked the playback speeds for the wolf
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding).
tweaked the playback speeds for the boar.
Additional error logging in SoundManager