123,855 Commits over 4,171 Days - 1.24cph!
fixed the bug with the player animating like a complete retard
Server executes server.cfg properly
Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg
Fact check player counts
Made standard refraction shader blending physically correct (alpha only affects diffuse)
Re-exported satellite dish LODs and collisions, refactored prefab scene
Planner placing deploybles works properly
Changed how guide skins work (simpler, generic, reliable)
Signs break properly when parent dies
playerskin2 materials plus textures
Added more descriptive procedural component loading statuses
Fixed possible warning in tangent calculation when aligning decor
playerskin2.tga was moved apparently :s
Replaced hill noise with a nicer-looking, more noisy variant
Tweaked topology dilation destination masks
Fixed detail normals on mesh blend; cleaned some warnings
Unify join/leave messages
updated bota vm anims & clips
Hardcoding some values in skin shader
Fixed missing collider ~ top tier door
Unify join/leave message style in server console
Fix ambience node always thinking the environment has changed
added wolf flinching animations
pvt enabled by default, saved properly
deploy / reload aimations now play in the 3rd person!!! YAAAYY
Scene2Prefab (updated satellite dish prefab)
Made the terrain anchor check determine the ideal object placement height from all of its anchors
Added extension method to apply decor components pre-instantiation
Greatly improvement monument spawn position finding
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Removed some unused code
Improved terrain modifier generators
Updated monument scenes with the improved terrain modifier generators
More hill noise improvements
Added separate detail noise
Increased the number of dune noise octaves