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110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Changed fog mode in procedural map
10 Years Ago
wip
10 Years Ago
█▇▉▋▆▅ ▋▌ █▆▅▊█▄ ▌ ▅▅▇▇.
10 Years Ago
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
10 Years Ago
Atmospheric improvements, scene stuff and file cleanup.
10 Years Ago
Fixed iceberg spawns
10 Years Ago
Updated all TestLevel bakes
10 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
10 Years Ago
Twig rooftop polish (with alpha masked hay textures) Closed meshes wall.corner stone, wood Added conditional models for wall.low corners Prefab material ID fixes, cleanup
10 Years Ago
Updated game manifest
10 Years Ago
Reorganized some decor folders
10 Years Ago
Fixed resources spawning on cliffs
10 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
10 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
10 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
10 Years Ago
wip
10 Years Ago
10 Years Ago
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
10 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
10 Years Ago
First pass at C4 sounds
10 Years Ago
waterfall special fx
10 Years Ago
Tweaked position of lock on top tier door
10 Years Ago
Water, river and rock stuff.
10 Years Ago
Use the correct sound template for the cargo plane loop
10 Years Ago
Fix radiation sounds not playing
10 Years Ago
Scaled down C4 damage to be in line with the new healths
10 Years Ago
Merge fixes.
10 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
10 Years Ago
Added fallback icon to terrain paint
10 Years Ago
Removed giant collider from warehouse
10 Years Ago
Changed all remaining terrain normal splats to normalmap import type; changed all to compressed Added vertex normal toggle to std legacy terrain shader
10 Years Ago
Fixed NRE
10 Years Ago
Fixed merge issues
10 Years Ago
invisible player fix
10 Years Ago
Changed back to fullscreen window mode - exclusive mode is so 1998
10 Years Ago
Changed admin "fast run" to admin "noclip"
10 Years Ago
Fixed airdrop gibs causing ridable rocket boxes
10 Years Ago
wip icons
10 Years Ago
Added in-eye view mode Admin F3 toggles first person, third person, in eye Use in eye mode when sleeping instead of third person
10 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
10 Years Ago
Assigned proper physics material to trees
10 Years Ago
Balancing top tier costs
10 Years Ago
Fixed campfire slot count
10 Years Ago
Fixed grass spawn filter
10 Years Ago
Made save/world.checksum a warning, allows save loading
10 Years Ago
AI attacks show directional damage Added zoo area to developer playground map
10 Years Ago
Window bar upgrades
10 Years Ago
Fixed foundation.triangle.toptier being offset
10 Years Ago
Fixed radpills not working
10 Years Ago
Rebuilding warehouse with collisions