110,878 Commits over 3,897 Days - 1.19cph!
Changed fog mode in procedural map
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
Atmospheric improvements, scene stuff and file cleanup.
Updated all TestLevel bakes
Refactored splat and biome maps to natively support bit masks in their getters
Refactored the way terrain colors are sampled to support one color per splat per biome
Twig rooftop polish (with alpha masked hay textures)
Closed meshes wall.corner stone, wood
Added conditional models for wall.low corners
Prefab material ID fixes, cleanup
Reorganized some decor folders
Fixed resources spawning on cliffs
Increased min view distance from 50 to 250 to prevent nightvision trickery
Added a generic base class for processed textures
Added BlurTexture class (because why not)
Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
Don't update reverb/highpass falloff every frame + additional sound profiling
Tweaked position of lock on top tier door
Water, river and rock stuff.
Use the correct sound template for the cargo plane loop
Fix radiation sounds not playing
Scaled down C4 damage to be in line with the new healths
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
Added fallback icon to terrain paint
Removed giant collider from warehouse
Changed all remaining terrain normal splats to normalmap import type; changed all to compressed
Added vertex normal toggle to std legacy terrain shader
Changed back to fullscreen window mode - exclusive mode is so 1998
Changed admin "fast run" to admin "noclip"
Fixed airdrop gibs causing ridable rocket boxes
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
Fixed calculated climate temperature being 1/4 of the actual temperature
Assigned proper physics material to trees
Fixed campfire slot count
Made save/world.checksum a warning, allows save loading
AI attacks show directional damage
Added zoo area to developer playground map
Fixed foundation.triangle.toptier being offset
Fixed radpills not working
Rebuilding warehouse with collisions