110,878 Commits over 3,897 Days - 1.19cph!
Added placeholder object to river sources
Fixed some decor not properly aligning to normal by default
Prevent rivers from crossing each other
improve the bear animations (attacks / walks/ runs)
Slight increase to max distance on default sound template
Increase overall volume of in world sounds
Volume/mix adjustments for some impact sounds
Migrate geiger sounds to sound system and reduce volume
Fixed grade upgrade error
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
Fixed some spawn rules that broke with changeset 6269
Always remove snow from rivers
CRC fragments and packets
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
No Steam->GetAppBuildId on the server - sadface
Run steam self check on server too
Fixed unable to turn furnaces/ovens on
merge from main/underwater
Underwater sound effect + transition sounds
Don't SpawnAsMapEntity is IsDestroyed
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
merge from main/distantsound
Merge fixes + migrate wood gibs to sound system
Fixed single byte messages
Backup before ruining terrain with more rivers.
Fixed kicking not woking properly
Disabling raknet memory pool (diagnosing)
Undo revert from last week
tone down the wood breaking sound effect
Fixed nametags not rotating to camera
Added option to use elevation, instead of latitude, in AtmosphericBlend