110,878 Commits over 3,897 Days - 1.19cph!
Added some missing topology types to the monument placement blacklists
Tweaked rock parameters
Added top tier building components (unbalanced)
Added max opacity property to water shaders
Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
Further water shader improvements in preparation of rivers (getting close)
status correclty shows player ping again
Added CRC hashing to network packets
Network protocol++
fixed some minor bugs with the 3rd person jumping / landing animations
tweaked the player animation speeds so they're more in synch with the player movement;
optimizing some special fx
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
some tweaks to the C4 explosive particle effect
revert merge from main/distant sound to try to fix asset isues on build server
merge from main/distantsound
Don't play footstep effects that we can't see/hear
Client optimizations
Update falloffs before playing a Sound
reapply sound system migration to furnace, campfire, and c4
Added cutoff and tapering values to decor system
Removed unnecessary Camera.main queries from the grass and decor systems
Precision issues with g-buffer normal encoding; affected terrain as well
Fixed transmission interfering with unity std shaders
Changed ST shader default transmission values
Reverting a couple of files that should not have changed.
Various autospawn tweaks.
Missing terrain atlas icon.
Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
Allow dump command on client
Network diagnostics
Wooden crate 1 and 2, LODs etc.
Updated lit torch vm anims to not obstruct your view so much