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108,198 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Added mesh position offset to grass system
10 Years Ago
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets) Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
10 Years Ago
tweaked hammer vm anims
10 Years Ago
Added tool cupboard Added player flags
10 Years Ago
view model fishing rod rigged up and testing some animations.
10 Years Ago
Decor layer tweaks.
10 Years Ago
Various tweaks.
10 Years Ago
Tree colour tweaks, to match the grass better.
10 Years Ago
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
10 Years Ago
Pie menu experiment
10 Years Ago
Added support socket If socket is rotatable, rotate until find valid placement pillar prefab
10 Years Ago
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
10 Years Ago
Refactored grass system
10 Years Ago
New block socket Made it so sockets can be set as rotatable
10 Years Ago
Raised floors/foundations 5cm
10 Years Ago
Backing up before I wreck shit.
10 Years Ago
Network fixes
10 Years Ago
EAC bundle for OSX
10 Years Ago
Building component level transitions
10 Years Ago
fish model done
10 Years Ago
Missing files.
10 Years Ago
Trees
10 Years Ago
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
10 Years Ago
Trees.
10 Years Ago
improved rock player idle
10 Years Ago
Building system revamp checkin
10 Years Ago
Updated SSAO Enabled 2x downsampling on SSAO Slightly increased SSAO intensity
10 Years Ago
Unduck if pressing jump while ducked
10 Years Ago
EAC server update
10 Years Ago
Tree stuff.
10 Years Ago
Should fix EAC errors when more than 256 players on a server
10 Years Ago
Fixed not loading entity parents from saves (fixes missing locks on load)
10 Years Ago
Server always loads by default unless -skipload is on command line Reversed earlier change to Lidgren
10 Years Ago
OmniSharp-induced code cleanup (even found one bug, yay!)
10 Years Ago
Updated EAC.Client.dll
10 Years Ago
Tree stuff.
10 Years Ago
More files being backed up for the upcoming forest overhaul.
10 Years Ago
...boars and stags too.
10 Years Ago
Wolves and bears now made of flesh instead of stone.
10 Years Ago
Fixed railing creation physics push glitch Consolidated some common errors Error reporter reports current level name Fixed NRE in model.trigger Error logging now ignores errors from Oxide Fixed NRE in Effect.Init
10 Years Ago
Removing because doesn't exist?
10 Years Ago
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models Disabled shadow casting on all current view models
10 Years Ago
Fixed missing terrain textures
10 Years Ago
Potential NRE in effect sending
10 Years Ago
Tree files.
10 Years Ago
Backing up a truckload of tree files.
10 Years Ago
made some tweaks to the 1st person spear animations
10 Years Ago
Server compile fix
10 Years Ago
Fix being able to no-collide with walls by hitting them with the hammer :S
10 Years Ago
added a more natural idle animation for the melee added a "Gesture_fullBody" to the mecanim