110,875 Commits over 3,897 Days - 1.19cph!
Updated sand texture to latest version
Updated snow texture to latest version
Updated path texture placeholder to different placeholder (from main/roads)
Fixed stone half-height block skin being offset by 4 meters vertically
Updating stable branch to latest
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
allow disabling of nametags
Fixed static decor placement ignoring decor parameters and terrain anchors
Fixed NRE when building player corpse clothes
Fixed not being able to use later slots 7+ in large storage box
fixed the 3rd person muzzle flash position for a bunch of weapons
alternate skin for the horse
player corpses now show their clothing
Updating stable branch to latest
Fixed projectile firing exceptions
Fixed wrong shader assigned to testlevel
Updating stable branch to latest
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
Small fix for projectile weapons not doing proper damage
stone spear uses wooden spear as a base
pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
balance changes for building protection
Don't show condition on blueprints
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Fixed missing collider on blue longsleeve tshirt
Fixed selected item info not updating
Fixed TestLevel splats getting cleared when running the scene
Fixed computer exploding when dragging stuff into a loot panel
Updated prefabs for multi-topologies
Added back input boxes for splat names to terrain atlas set inspector.
Changed atlas sets to 9 splats again
Fixed missing prefab reference in metal frame building scene
Updated monument scene prefabs
Updated all monument scenes to connect to roads
Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction)
Added hangar, brick building and metal frame building to monument spawning
Updated road costmap generation to correctly deal with multi-topologies
Split albedo+smoothness and normal+height into their components; only at Nature/Terrain/Textures for now
Nuked normal+height and normal+height_generated textures and TerrainNormalMap processor tool
Modified atlas generator to support the extra textures; still backwards compatible
Fixed menu scene and related legacy4 (deprecated) shader to look half decent
Made rocks set their topology additively
SpawnFilter can now filter for both allowed and required topology types