130,566 Commits over 4,140 Days - 1.31cph!
Cleaning up and optimizing stability system
Loading a save pre-warms the stability system
Added DebugServer/DebugClient callbacks if entity is in debug mode
OnFlagsChanged gets called when entity flags change
Can place supports/pillars on foundation/floor triangle
Can attach floor triangles to each other (like normal floors)
Extra dedicated server stats
Stability support eventually fail gracefully if no ground route found
Animal species population now managed using prefab count parameter.
Fixed building block darken health effect
Stability perf tweaks
Fixed entity protobuf property order.
NPC animation state now set using PostNetworkUpdate.
Reformatted AI and NPC code.
Fixed a CC problem with AIGroup.
Fixed campfires starting on after save/load
Fixed dropped items sometimes not being removed
Merged changes from main. (and updated manifest)
Merged endurance hunting and animal ranking from animal branch.
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
fix for occupied boxes on server crash
Network channels
Congestion handler
Added minor sway when in ADS
Added player persistant data
Blueprints restricted to player's unlock list
fixed melee regression (much easier to hit things again now)
3rd person fist fighting animations done.
Fixed not being able to pick up dropped items
Animals can now forage for food.
Fixed NPC diet initialization.
Hard code decider intensities. Reduced calories burned each day by herbivores.
Reduced animal acceleration.
Animals now all drop wolf meat.
LootSpawn generation from existing items
Blueprint icon hack
Blueprint learning
Stopped time resetting to current server time
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending.
fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
First pass at revolver sounds
Progress on stone set, wall, doorway, window and third pieces with prefabs done
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting