123,855 Commits over 4,171 Days - 1.24cph!
Added world based beam shadow; shadow intensity control for both animated and world
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
bind second argument doesn't need quotes
Enabling low compression on all our meshes to see what happens
Updated lashlight beam to use new beam shader features
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
tweaked 3rd person look up/down animations so they more closely match 1st person
Steamworks update (server)
Beam/flashlight beam polish
First stage rust/standard shader refactor
Ripped out the old conditional model system (refresh / process queues, building block extension)
Disabled ModelConditionTest_Sphere globally (deprecated)
Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
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LOD, batching and culling tweaks and fixes
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
bugfixes for laser/beam appearing off for other users under some conditions
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
disabled holosight dot projection for now ( improves jitter significantly )
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Fix for RUST-543 / Codelock was under toptier door collision proxy
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
Tweaked pumpkin + corn plant lod levels
Fixed missing collisions in military tunnels after LOD'ing
manifest + phrases + loot
adjusted hp and cost of new gates and fences
Call UpdateUserData for Steam