128,772 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Fixed LOS issues in caves (RUST-1039)
                
                
                
                
             
         
        
            
            
            
                
                Transparent layer (fence, glass)
                
                
                
                
             
         
        
            
            
            
                
                Reverted rust/std transmission changes
                
                
                
                
             
         
        
            
            
            
                
                Tree stump materials didn't have horizont occlusion
                
                
                
                
             
         
        
            
            
            
                
                Adding forest clutter: dead tree logs models/lods/prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                Touched water shaders to fix out-of-date staging
                
                
                
                
             
         
        
            
            
            
                
                Implemented throw weapon AH protection (throw_protection, throw_penalty)
                
                
                
                
             
         
        
            
            
            
                
                set up aim throwing for longsword & salvaged cleaver
                
                
                
                
             
         
        
            
            
            
                
                Attack entity repeat delay cooldown test (RUST-1043)
                
                
                
                
             
         
        
            
            
            
                
                Additional road prefab, broken type, no pavement
                
                
                
                
             
         
        
            
            
            
                
                Transparent layer tweak (RUST-842)
                
                
                
                
             
         
        
            
            
            
                
                Adding watch tower staircase models and prefabs
                
                
                
                
             
         
        
            
            
            
                
                Attack entity repeat delay cooldown test 2 (RUST-1043)
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseMelee editor / standalone inconsistency
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                EAC hashtool missing files
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced high quality water mesh tessellation by ~20%
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▍▅▌▅ ▆▋ ▉▋▊▊▊ ▊█▅▊▅▄▉▊▄ ▄█ ▊▍▉▋▆▊▌▌▍▉ █▄▆▌▌▅▄▋▆▌█ (▅▍▋▉ ██▉▌█▊█▄ ▉█▌▉▉▉▌ ▍▌▊▅▅ ▇▌ ▌▆▍ ▉▍▋▅▍▉▄▌▅ ▋▆▆▍▉, ▍▄▄▋ ▇▍▉▉▅▇▍▊ █▋▊▆)
                
                
                
                
             
         
        
            
            
            
                
                Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
                
                
                
                
             
         
        
            
            
            
                
                LSO: Fixed decal materials not receiving LSO
LSO: Fixed state not saved to cfg (RUST-1051)
LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest
LSO: Fixed height normalization error
LSO: Added max height map size (4096)
                
                
                
                
             
         
        
            
            
            
                
                More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                EAC hashtool config updates
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                set up aim throwing for mace
                
                
                
                
             
         
        
            
            
            
                
                set up aim throwing for spears
                
                
                
                
             
         
        
            
            
            
                
                Industrial ruins - models
                
                
                
                
             
         
        
        
            
            
            
                
                Industrial buildings - Watchtowers a,b,c,d models
                
                
                
                
             
         
        
        
            
            
            
                
                Perimeter wall models/LODs/COLs and prefabs
                
                
                
                
             
         
        
        
        
            
            
            
                
                Office building models wip