134,839 Commits over 4,444 Days - 1.26cph!
Marked all the old horse code as obsolete
Deleted the old old horses
Added RidableHorse2 population convar, updated prim gamemode
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
Disabled world collisions on metal-shield-impact, fixes some offset particles
Switch shield server side time tracking to invokes, much more accurate time wise
Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
merge from primitive_gm -> primitive
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
female pants/hoodie v4 rig
Fire arrow flame replacement prefab for better visibility.
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them
- doesn't provide a gameplay advantage: all you do is get yourself killed
- Added honeycomb image + world model (just using natural hive for it)
- Added jar of image item, image + world model
Fix industrial lights item category
Fix medieval ar isRedirectOf missing
Horse towing attach/detach sounds
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir
BaseVehicle tooltips
Remove round shield from advent calendar
merge from primitive -> primitive_gm
merge from medieval assault rifle refraction branch
item description changes to add medieval to item description
cinematic 4k textures for medieval large wood box
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
Fixed ballista ammo swap menu taking ages to open
Reduced ballista bolts thickness
improved animal ragdoll position syncing, not jerky anymore
Tweaked corn plant meshes to prevent them from clipping into the pots
Added more geometric details to make corn higher poly and in line with more recent models
Added colored SSS map for corn
Fixed projectile thickness not working when hitting close player while seated on a mountable
Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
Merge from wip branch.
Set plant pot lost changes.
Fix plant pot not working after merge from main
medieval large wood box icon
- Merge Conflicts
- Manifest
- Codegen
main -> cookingv2 (shit ton of merge conflicts)
Apple pie temp icon, setup.
Ziggurat exterior wall lookdev progress (WIP)
Setup Bread Worldmodel and Item Prefab
Created Bread Icon
Updated Game Manifest
Reduce tiger charge range
Fixed catapult reloading issue in demos
Fixing stray vertex weights on catapult
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
Can now specify per-item view models to use inside the food VM.
Shows correct ones, hides other ones.
Init in deploy.
Added another pie (apple) item for testing.
Fixed horse client speed calculations going crazy when scrubbing in demos