branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
re exported tiger sleep idle and end anims so paws come through correctly
1 Year Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
1 Year Ago
Adding prevent movement volume to zigg gate prefab to fix kick
1 Year Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
1 Year Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
1 Year Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
1 Year Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
1 Year Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
1 Year Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
1 Year Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
1 Year Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
1 Year Ago
merge from outbreak_outfit -> jungle_update
1 Year Ago
Fixed missing sfx on vine tree
1 Year Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
1 Year Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
1 Year Ago
better_vine_movement -> jungle_update
1 Year Ago
better_3p_vines -> jungle_update
1 Year Ago
better_3p_vines -> jungle_update
1 Year Ago
Fixed vine trees spawning too close to roads, rails and rivers
1 Year Ago
Fixed some rock formations not spawning in jungle biome
1 Year Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
1 Year Ago
Added jungle ore populations (needs balancing)
1 Year Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
1 Year Ago
More compile fixes (improper codegen)
1 Year Ago
Fix editor ifdef compile errors
1 Year Ago
Fix compile error
1 Year Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
Merge from snakes
1 Year Ago
Cherrypick 119021
1 Year Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
1 Year Ago
Reexported the vine view model to get rid of unneeded geometry
1 Year Ago
offset for wall corners zfight
1 Year Ago
smoothed out an erosion line in canyon A
1 Year Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
1 Year Ago
Big Cat Meat and Crocodile Meat Game Manifest Build
1 Year Ago
Setup Raw, Cooked and Spoiled Big Cat Meat Added Big Cat Meat Model, Textures, Materials and LODS
1 Year Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
1 Year Ago
set dressing push on the remainder of the jungle ruins, s2p
1 Year Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
1 Year Ago
Make croc drop croc meat instead of placeholder bear meat
1 Year Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
1 Year Ago
Setup Raw, Cooked and Spoiled Crocodile Meat Added Crocodile Meat Model, Textures, Materials and LODS
1 Year Ago
Merge from snakes
1 Year Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
1 Year Ago
Added jungle biome to ore node spawn filter
1 Year Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
1 Year Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
1 Year Ago
allowing piper nigrum prefabs to cull at 300m
1 Year Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit