branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

49 Days Ago
re exported tiger sleep idle and end anims so paws come through correctly
49 Days Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
49 Days Ago
Adding prevent movement volume to zigg gate prefab to fix kick
49 Days Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
49 Days Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
49 Days Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
49 Days Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
49 Days Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
49 Days Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
49 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
49 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
49 Days Ago
merge from outbreak_outfit -> jungle_update
49 Days Ago
Fixed missing sfx on vine tree
49 Days Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
49 Days Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
49 Days Ago
better_vine_movement -> jungle_update
49 Days Ago
better_3p_vines -> jungle_update
49 Days Ago
better_3p_vines -> jungle_update
49 Days Ago
Fixed vine trees spawning too close to roads, rails and rivers
49 Days Ago
Fixed some rock formations not spawning in jungle biome
49 Days Ago
Added jungle ore populations (needs balancing)
49 Days Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
49 Days Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
49 Days Ago
More compile fixes (improper codegen)
49 Days Ago
Fix editor ifdef compile errors
49 Days Ago
Fix compile error
49 Days Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
49 Days Ago
vine_integration -> jungle_update
49 Days Ago
Merge from snakes
49 Days Ago
Cherrypick 119021
49 Days Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
50 Days Ago
Reexported the vine view model to get rid of unneeded geometry
50 Days Ago
offset for wall corners zfight
50 Days Ago
smoothed out an erosion line in canyon A
50 Days Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
50 Days Ago
Big Cat Meat and Crocodile Meat Game Manifest Build
50 Days Ago
Setup Raw, Cooked and Spoiled Big Cat Meat Added Big Cat Meat Model, Textures, Materials and LODS
50 Days Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
50 Days Ago
set dressing push on the remainder of the jungle ruins, s2p
50 Days Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
50 Days Ago
Make croc drop croc meat instead of placeholder bear meat
50 Days Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
50 Days Ago
Setup Raw, Cooked and Spoiled Crocodile Meat Added Crocodile Meat Model, Textures, Materials and LODS
50 Days Ago
Merge from snakes
50 Days Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
50 Days Ago
Added jungle biome to ore node spawn filter
50 Days Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
50 Days Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
50 Days Ago
allowing piper nigrum prefabs to cull at 300m
50 Days Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit