branchrust_reboot/main/jungle_updatecancel
875 Commits over 89 Days - 0.41cph!
Improved kapok_a and kapok_a_stump colliders
Fixed broken scaling on the stump collider
updated 3p vine swing anim
merge from jungle_update/meat_visuals
updated snake test escape anim
boomerang -> jungle_update
boomerang -> jungle_update
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat
Setup New Meat Icons on their Item Prefab
enabled r/w on ziggurat gate colliders
some tweaking of the jungle_ruins_e alpha map
updated snake idle and created test escape anim
Restored playground terrain
enabled spatially aware environment volumes in Ziggurat
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter
fixed some lootspawn juxtaposition
Apply Impostor safety checks
Possible fix for floating players after vine tree is destroyed
Update X marker data for vine tree, much more accurate now thanks to new colliders
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations
Adjusted the collider of the stump to prevent players being stuck in them
Stop descending before hitting a vehicle
Add distance checks to vine interactions
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
Fixed climb interact option appearing when mounted to a vine
Additional kapok tree variants / prefabs / colliders
Tweaked Kapok_a colllider
merge from outbreak_outfit -> jungle_update
3p vine swing anim first pass exported
Fixed transparency issues on the vine viewmodel
S2P Launch Site
- Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
Have tiger finish off downed players instead of leaving them to die slowly
S2P jungle ruins - to refresh latest collider changes
Rehooked up missing col mesh from ruin piece
set dressing push on jungle ruins monuments - S2P
made the slidejump decal more visible in texture tweak
rope ladder more visible
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
jungle_ruins_e - raised terrain trigger volume higher above terrain
jungle ruins steel gate - made collision more accurate
S2P
enabled r/w on jungle earth pit collision mesh
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
jungle bamboo scaffolds now use LOD1 as starting LOD
slight edit to tiger ledge attack anim
re exported tiger sleep idle and end anims so paws come through correctly
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
Adding prevent movement volume to zigg gate prefab to fix kick
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed
Double vine swinging tree health
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
Colliders for the kapok tree and the stump
Tweaked LOD setup on the Kapok trree to reduce pop in
Optimize the kapok tree further
Color corrected leaf atlas