branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
Renamed new lighting prefab.
1 Year Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
1 Year Ago
Train tunnel entrance bunker terrain anchor fixes
1 Year Ago
merge from underwater-effects
1 Year Ago
Improved kapok billboard textures / added gradients to mimic shadows
1 Year Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
1 Year Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
1 Year Ago
Merge from blowpipe
1 Year Ago
updated 3p vine swing anim
1 Year Ago
main -> jungle_update
1 Year Ago
merge from jungle_update/meat_visuals
1 Year Ago
updated snake test escape anim
1 Year Ago
boomerang -> jungle_update
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
1 Year Ago
enabled r/w on ziggurat gate colliders
1 Year Ago
some tweaking of the jungle_ruins_e alpha map
1 Year Ago
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1 Year Ago
updated snake idle and created test escape anim
1 Year Ago
Restored playground terrain
1 Year Ago
enabled spatially aware environment volumes in Ziggurat
1 Year Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
1 Year Ago
Apply Impostor safety checks
1 Year Ago
Possible fix for floating players after vine tree is destroyed
1 Year Ago
Merge from main
1 Year Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
1 Year Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
1 Year Ago
Stop descending before hitting a vehicle
1 Year Ago
Add distance checks to vine interactions
1 Year Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
1 Year Ago
Fixed climb interact option appearing when mounted to a vine
1 Year Ago
Vine swinging icons
1 Year Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
1 Year Ago
merge from outbreak_outfit -> jungle_update
1 Year Ago
3p vine swing anim first pass exported
1 Year Ago
Fixed transparency issues on the vine viewmodel
1 Year Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
1 Year Ago
Have tiger finish off downed players instead of leaving them to die slowly
1 Year Ago
S2P jungle ruins - to refresh latest collider changes
1 Year Ago
Rehooked up missing col mesh from ruin piece
1 Year Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
1 Year Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
1 Year Ago
Merge from main
1 Year Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
1 Year Ago
jungle_ruins b/c S2P
1 Year Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
1 Year Ago
enabled r/w on jungle earth pit collision mesh
1 Year Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
1 Year Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
1 Year Ago
slight edit to tiger ledge attack anim