branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

44 Days Ago
Renamed new lighting prefab.
44 Days Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
44 Days Ago
Train tunnel entrance bunker terrain anchor fixes
44 Days Ago
merge from underwater-effects
44 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
44 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
44 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
44 Days Ago
Merge from blowpipe
44 Days Ago
updated 3p vine swing anim
44 Days Ago
main -> jungle_update
44 Days Ago
merge from jungle_update/meat_visuals
44 Days Ago
updated snake test escape anim
44 Days Ago
boomerang -> jungle_update
44 Days Ago
boomerang -> jungle_update
44 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
45 Days Ago
enabled r/w on ziggurat gate colliders
45 Days Ago
some tweaking of the jungle_ruins_e alpha map
45 Days Ago
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45 Days Ago
updated snake idle and created test escape anim
45 Days Ago
Restored playground terrain
45 Days Ago
enabled spatially aware environment volumes in Ziggurat
45 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
45 Days Ago
Apply Impostor safety checks
45 Days Ago
Possible fix for floating players after vine tree is destroyed
45 Days Ago
Merge from main
45 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
45 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
45 Days Ago
Stop descending before hitting a vehicle
45 Days Ago
Add distance checks to vine interactions
45 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
45 Days Ago
Fixed climb interact option appearing when mounted to a vine
45 Days Ago
Vine swinging icons
47 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
47 Days Ago
merge from outbreak_outfit -> jungle_update
47 Days Ago
3p vine swing anim first pass exported
47 Days Ago
Fixed transparency issues on the vine viewmodel
47 Days Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
47 Days Ago
Have tiger finish off downed players instead of leaving them to die slowly
47 Days Ago
S2P jungle ruins - to refresh latest collider changes
47 Days Ago
Rehooked up missing col mesh from ruin piece
47 Days Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
48 Days Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
48 Days Ago
Merge from main
48 Days Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
48 Days Ago
jungle_ruins b/c S2P
48 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
48 Days Ago
enabled r/w on jungle earth pit collision mesh
48 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
48 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
48 Days Ago
slight edit to tiger ledge attack anim