branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

3 Months Ago
Renamed new lighting prefab.
3 Months Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
3 Months Ago
Train tunnel entrance bunker terrain anchor fixes
3 Months Ago
merge from underwater-effects
3 Months Ago
Improved kapok billboard textures / added gradients to mimic shadows
3 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
3 Months Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
3 Months Ago
Merge from blowpipe
3 Months Ago
updated 3p vine swing anim
3 Months Ago
main -> jungle_update
3 Months Ago
merge from jungle_update/meat_visuals
3 Months Ago
updated snake test escape anim
3 Months Ago
boomerang -> jungle_update
3 Months Ago
boomerang -> jungle_update
3 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
3 Months Ago
enabled r/w on ziggurat gate colliders
3 Months Ago
some tweaking of the jungle_ruins_e alpha map
3 Months Ago
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3 Months Ago
updated snake idle and created test escape anim
3 Months Ago
Restored playground terrain
3 Months Ago
enabled spatially aware environment volumes in Ziggurat
3 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
3 Months Ago
Apply Impostor safety checks
3 Months Ago
Possible fix for floating players after vine tree is destroyed
3 Months Ago
Merge from main
3 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
3 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
3 Months Ago
Stop descending before hitting a vehicle
3 Months Ago
Add distance checks to vine interactions
3 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
3 Months Ago
Fixed climb interact option appearing when mounted to a vine
3 Months Ago
Vine swinging icons
3 Months Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
3 Months Ago
merge from outbreak_outfit -> jungle_update
3 Months Ago
3p vine swing anim first pass exported
3 Months Ago
Fixed transparency issues on the vine viewmodel
3 Months Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
3 Months Ago
Have tiger finish off downed players instead of leaving them to die slowly
3 Months Ago
S2P jungle ruins - to refresh latest collider changes
3 Months Ago
Rehooked up missing col mesh from ruin piece
3 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
3 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
3 Months Ago
Merge from main
3 Months Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
3 Months Ago
jungle_ruins b/c S2P
3 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
3 Months Ago
enabled r/w on jungle earth pit collision mesh
3 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
3 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
3 Months Ago
slight edit to tiger ledge attack anim