branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

11 Months Ago
Renamed new lighting prefab.
11 Months Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
11 Months Ago
Train tunnel entrance bunker terrain anchor fixes
11 Months Ago
merge from underwater-effects
11 Months Ago
Improved kapok billboard textures / added gradients to mimic shadows
11 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
11 Months Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
11 Months Ago
Merge from blowpipe
11 Months Ago
updated 3p vine swing anim
11 Months Ago
main -> jungle_update
11 Months Ago
merge from jungle_update/meat_visuals
11 Months Ago
updated snake test escape anim
11 Months Ago
boomerang -> jungle_update
11 Months Ago
boomerang -> jungle_update
11 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
11 Months Ago
enabled r/w on ziggurat gate colliders
11 Months Ago
some tweaking of the jungle_ruins_e alpha map
11 Months Ago
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11 Months Ago
updated snake idle and created test escape anim
11 Months Ago
Restored playground terrain
11 Months Ago
enabled spatially aware environment volumes in Ziggurat
11 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
11 Months Ago
Apply Impostor safety checks
11 Months Ago
Possible fix for floating players after vine tree is destroyed
11 Months Ago
Merge from main
11 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
11 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
11 Months Ago
Stop descending before hitting a vehicle
11 Months Ago
Add distance checks to vine interactions
11 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
11 Months Ago
Fixed climb interact option appearing when mounted to a vine
11 Months Ago
Vine swinging icons
11 Months Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
11 Months Ago
merge from outbreak_outfit -> jungle_update
11 Months Ago
3p vine swing anim first pass exported
11 Months Ago
Fixed transparency issues on the vine viewmodel
11 Months Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
11 Months Ago
Have tiger finish off downed players instead of leaving them to die slowly
11 Months Ago
S2P jungle ruins - to refresh latest collider changes
11 Months Ago
Rehooked up missing col mesh from ruin piece
11 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
11 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
11 Months Ago
Merge from main
11 Months Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
11 Months Ago
jungle_ruins b/c S2P
11 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
11 Months Ago
enabled r/w on jungle earth pit collision mesh
11 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
11 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
11 Months Ago
slight edit to tiger ledge attack anim