branchrust_reboot/main/primitivecancel

1,133 Commits over 62 Days - 0.76cph!

26 Days Ago
using tow anchor transforms for angle testing, not body transform
26 Days Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
26 Days Ago
ensuring towed siege weapons aren't forced to sleep while being towed
26 Days Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
26 Days Ago
merge from primitive_gm -> primitive
26 Days Ago
merge from primitive_gm -> primitive
26 Days Ago
Fixed some knight armour item setup issues
26 Days Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
26 Days Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
27 Days Ago
Compile fix
27 Days Ago
Horse TerrainCollisionProxy
27 Days Ago
Horse animation tweaks
27 Days Ago
Un-saved assets
27 Days Ago
Re-organized horse folders
27 Days Ago
Suggest an id for newly created skins in the skin inspector
27 Days Ago
Merge from Medieval_Metal_Double_Door
27 Days Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
27 Days Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
27 Days Ago
Added updated siege harness art to testridablehorse
27 Days Ago
Merge from Knight Armour DLC
27 Days Ago
Ballista things/progress backup
27 Days Ago
Restored standing anim when pressing ctrl Code cleanup, naming
27 Days Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
27 Days Ago
Fixed horse saddle stack sizes
27 Days Ago
Removed RidableHorseAudio logs
27 Days Ago
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27 Days Ago
tweaked skidding values
27 Days Ago
using pooled lists for disabling client/server collider interaction in-editor
27 Days Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
28 Days Ago
Fixed catapult colliders scale
28 Days Ago
Siege tower damage renderer Ballista physics mat
28 Days Ago
Compile fix
28 Days Ago
Removed empty spawn in spawn handler (old old horses)
28 Days Ago
Updated spawn.procmap.v3.prefab
28 Days Ago
Horse audio Some anim improvements and optimisations
28 Days Ago
Horse lateral damping back to 3, reduced when skidding
28 Days Ago
Removed logs in legs animator Comments
28 Days Ago
merge from primitive_gm -> primitive
28 Days Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
28 Days Ago
Switched population to use the new horse prefab Ranches as well
28 Days Ago
Reduce horse skidding sound volume
28 Days Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
28 Days Ago
adjusted horse physics mat
28 Days Ago
horse skidding behaviour fixes and improvements
28 Days Ago
Merge from siegefx
28 Days Ago
Manifest
28 Days Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
28 Days Ago
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28 Days Ago
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28 Days Ago
Lighter version of legs animator on the server horses Various anim tweaks