branchrust_reboot/main/primitivecancel
1,133 Commits over 62 Days - 0.76cph!
using tow anchor transforms for angle testing, not body transform
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
ensuring towed siege weapons aren't forced to sleep while being towed
fixing tow joint constraints being incorrect when towing begins non-aligned
merge from primitive_gm -> primitive
merge from primitive_gm -> primitive
Fixed some knight armour item setup issues
Fixed new horses not working with the trophy system
Fixed auto turrets targeting the new horses
Horse corpse buoyancy
fixcars command now fill up horses stamina
Horse TerrainCollisionProxy
Re-organized horse folders
Suggest an id for newly created skins in the skin inspector
Merge from Medieval_Metal_Double_Door
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating)
Moved all the head and spine movements client code to RidableHorseAnimation
SiegeHarnessRope material setup
Tweaks to tow anchor points in testridablehorse to line up with the knots
Added updated siege harness art to testridablehorse
Merge from Knight Armour DLC
Ballista things/progress backup
Restored standing anim when pressing ctrl
Code cleanup, naming
Horse prevent movement collider ignores the physics debris layer (dropped items)
Fixed horse saddle stack sizes
Removed RidableHorseAudio logs
▌▄▉'▄ ▄▅▍▍ ▇▊▅▍▄▊▅ ▉█▍ ▌▉▌▅▄ ▌▍▆▌▌▆ ▉█▋▋▅▄ ▊▅▌ ▉▇▅▌ ▅▌▅▋█▍▅▆ ▉▉▉▇ █▊▄▋▄, ▋▇▅▋▌ ▆▇▆▍▉█▇▊ ▇▉▇▄▍▅▊ ▆▌▍▊ ▍▍▌ ▅█▋▇▉ █▋▌▍▄▅ ▇▉▋ ▉▉▇▊'▍▌ ▆▄▍█▊ ▌▄▋▍██▋ ▍█▅ ▌▅▅▍▍▍▉▉ ▇▌▊▉▌▋▆▉
using pooled lists for disabling client/server collider interaction in-editor
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
Fixed catapult colliders scale
Siege tower damage renderer
Ballista physics mat
Removed empty spawn in spawn handler (old old horses)
Updated spawn.procmap.v3.prefab
Horse audio
Some anim improvements and optimisations
Horse lateral damping back to 3, reduced when skidding
Removed logs in legs animator
Comments
merge from primitive_gm -> primitive
Removed the old old horses population (the non ridable one), was set to 0 and unused
Switched population to use the new horse prefab
Ranches as well
Reduce horse skidding sound volume
Fixed player and player body positions mismatch caused by the legs IK when riding horses
Added HorseSaddle
adjusted horse physics mat
horse skidding behaviour fixes and improvements
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
▊▅▍▋ ▍▇▉▊▊ ▌▉▆▉▌▇, ▊▅▌▌ ▇█▄▍▉ ▍▍ ▊▌█▇█▆▋▉ ▋▊▋ █▄▌▍▋▍ ▄▅▊▌
▅▌▆▉█ ▉▄▅▉ █▌▉▍▇▊ ▄▋ ▆▌▍ ▆▋▋▅▌ ▆▋▅▅▉▅▄▇ ▉█ ▊▍▋ ▌▆▅█▇▍ ▊▌ ▉▄▄ ▌▄▆▅▊█ ▇▄ ▄▋▆▋'▌ ▍▍▇▋ ▅▇▍▄ ▄▍▇ ▉▋▌█▌▉ ▄▋▋ ▅▇█▍▌▊▅
Lighter version of legs animator on the server horses
Various anim tweaks