branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

10 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
10 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
10 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
10 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
10 Months Ago
Subtract 110734, needs more investigation
10 Months Ago
Orientation fuckaroo & fx offsets
10 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
10 Months Ago
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10 Months Ago
Various high explosive stuff
10 Months Ago
Fixed battering ram door server gib missing material
10 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
10 Months Ago
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10 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
10 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
10 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
10 Months Ago
Knight armour world model fixes
10 Months Ago
Fixed knight armour viewmodel not showing
10 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
10 Months Ago
compile error again
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
10 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
10 Months Ago
Codegen
10 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
Merge from main
10 Months Ago
Setup weapon rack configs for all shields
10 Months Ago
Fixed BallistaGun NRE
10 Months Ago
Restored old horses behaviour to be like on release
10 Months Ago
Hide battering ram head item
10 Months Ago
merge from main -> primitive
10 Months Ago
- Ballista missing Metal smooth map fix
10 Months Ago
merge from main -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Horse whitelisted on monument static elevators
10 Months Ago
Horse AI collider moved to server only
10 Months Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
10 Months Ago
Fixed last missing worldmodels
10 Months Ago
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10 Months Ago
Server compile fix
10 Months Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
10 Months Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
10 Months Ago
Manifest rebuild, fixes some error spam when spawning crossbow
10 Months Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
10 Months Ago
Fixed broken deceleration by 110601
10 Months Ago
Horse inventories saving
10 Months Ago
Light bleed fix.
10 Months Ago
Fixed unassigned metallic texture.
10 Months Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
10 Months Ago
Fixed horse protection not scaling player damage