branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

3 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
3 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
3 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
3 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
3 Months Ago
Subtract 110734, needs more investigation
3 Months Ago
Orientation fuckaroo & fx offsets
3 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
3 Months Ago
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3 Months Ago
Various high explosive stuff
3 Months Ago
Fixed battering ram door server gib missing material
3 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
3 Months Ago
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3 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
3 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
3 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
3 Months Ago
Knight armour world model fixes
3 Months Ago
Fixed knight armour viewmodel not showing
3 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
3 Months Ago
compile error again
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
3 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
3 Months Ago
Codegen
3 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Merge from main
3 Months Ago
Setup weapon rack configs for all shields
3 Months Ago
Fixed BallistaGun NRE
3 Months Ago
Restored old horses behaviour to be like on release
3 Months Ago
Hide battering ram head item
3 Months Ago
merge from main -> primitive
3 Months Ago
- Ballista missing Metal smooth map fix
3 Months Ago
merge from main -> primitive
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Horse whitelisted on monument static elevators
3 Months Ago
Horse AI collider moved to server only
3 Months Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
3 Months Ago
Fixed last missing worldmodels
3 Months Ago
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3 Months Ago
Server compile fix
3 Months Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
3 Months Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
3 Months Ago
Manifest rebuild, fixes some error spam when spawning crossbow
3 Months Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
3 Months Ago
Fixed broken deceleration by 110601
3 Months Ago
Horse inventories saving
3 Months Ago
Light bleed fix.
3 Months Ago
Fixed unassigned metallic texture.
3 Months Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
3 Months Ago
Fixed horse protection not scaling player damage