branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Horse whitelisted on monument static elevators
1 Year Ago
Horse AI collider moved to server only
1 Year Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
1 Year Ago
Fixed last missing worldmodels
1 Year Ago
Server compile fix
1 Year Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
1 Year Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
1 Year Ago
Manifest rebuild, fixes some error spam when spawning crossbow
1 Year Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
1 Year Ago
Fixed broken deceleration by 110601
1 Year Ago
Horse inventories saving
1 Year Ago
Light bleed fix.
1 Year Ago
Fixed unassigned metallic texture.
1 Year Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
1 Year Ago
Fixed horse protection not scaling player damage
1 Year Ago
Enabled mip maps on all siege weapons related icons
1 Year Ago
merge from main
1 Year Ago
Whitelisted horses for elevators
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Fixed horses not taking fire damage
1 Year Ago
4ShotCrossbow -> primitive
1 Year Ago
Minor hip motion fix when braking
1 Year Ago
Can brake using CTRL Tweaks, cleanup
1 Year Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Rider eye motion when galloping
1 Year Ago
Siege harness bone constraints setup
1 Year Ago
merge from Knight Armour DLC - KnockerPhys
1 Year Ago
Updated SiegeHarness model in RidableHorse2
1 Year Ago
Fix compile error from System namespace applying to Random class
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Iterating
1 Year Ago
merge from main
1 Year Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
1 Year Ago
Projectile unparent fixes.
1 Year Ago
Tweaked fireball spawns & speeds.
1 Year Ago
Light bleed fix.
1 Year Ago
FX progress
1 Year Ago
S2P stables A and B Fixes old horses still spawning in ranches
1 Year Ago
Fixed swimming not retrograding gates Improved buoyancy
1 Year Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
1 Year Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
1 Year Ago
Catapult polish
1 Year Ago
Head ik tweaks
1 Year Ago
Catapult projectile orientation fun WIP.
1 Year Ago
Fireball small prefab update.
1 Year Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
1 Year Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
1 Year Ago
Lot of improvements on horse head motion