branchrust_reboot/main/primitivecancel

1,138 Commits over 62 Days - 0.76cph!

21 Days Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
21 Days Ago
▇▊█▉▆▅ ▊▅▊▌▌▅ █▉▊█▋▉ ▌▇▍▆▋▊▇ ▍▇▄ ▄▌▌▅█▊ ▋▊▉▋▍▇▋▌ █▇ ▆▊▉█▆▌▆ ▆▍ ▊▆▅▌▋ ▆▆▋▉▅▌▍▊▊ ▋▌▄▍▍ ▉█▉▄▋▇ ▇▊█▌▌▆▉▊▆▌ █▊▋ ▋▉▊▉▆▋▊
21 Days Ago
Various high explosive stuff
21 Days Ago
Fixed battering ram door server gib missing material
21 Days Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
21 Days Ago
▆▌▆▆▉▌▍▅ ▍▊██▆█
21 Days Ago
Fixed spears getting offset in hands when attacking while holding a shield
21 Days Ago
FX Orientator prefab for debug. Explosive ammo stuff.
21 Days Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
21 Days Ago
Knight armour world model fixes
21 Days Ago
Fixed knight armour viewmodel not showing
21 Days Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
21 Days Ago
compile error again
21 Days Ago
merge from primitive_gm -> primitive
21 Days Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
21 Days Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
21 Days Ago
Codegen
21 Days Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
21 Days Ago
4ShotMiniCrossbow -> primitive
21 Days Ago
Merge from main
21 Days Ago
Setup weapon rack configs for all shields
21 Days Ago
Fixed BallistaGun NRE
21 Days Ago
Restored old horses behaviour to be like on release
21 Days Ago
Hide battering ram head item
21 Days Ago
merge from main -> primitive
21 Days Ago
- Ballista missing Metal smooth map fix
21 Days Ago
merge from main -> primitive
21 Days Ago
merge from primitive_gm -> primitive
21 Days Ago
Horse whitelisted on monument static elevators
21 Days Ago
Horse AI collider moved to server only
21 Days Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
21 Days Ago
Fixed last missing worldmodels
21 Days Ago
▍▅▌▊▄ ▊ ▍██▉▇▌ ▇▇▄▊▊▆▇▊ ▉▄▊▌█▊▋▍▌ ▇▉▊ ▌▇▍▍▄█ ▉▍▅█ █▉▅▆▍█ █ ▉▄▅▋▍, ▍▌▉▍ ▅█▍▄▉▅▍▊ ▄▍█▄▊▅▋▇█ ▄▊▄▊▆▋▆█▇ ▇▇▍▌▇▅ ▇▄ ▇▅▄▅▍▇▉▉ ▆▍▄▇▌▌ ██▉▍ ▆█▇▍ ▊▊▉▅▌▊▋ ▅▉▆ ▊▊▋▊▆▆ ▅▆ ▉▅▍▋ ▆▅▉ █▍▉▆█ ▍▌ ▋███▊▋ ▉▌▋▄█ ▋▊▆▅▋ ▅▆▌▍▍'▅ ▍▍ ▇█▊█▋▆▍▅ ▇▌▍▇▆▌▊▇ ▋▊█▌▇▉█▆▇, ▅▇▄▉▍▍▉██▄ ▆▄▄▅▉▅ ▆█▌▇▋▉
21 Days Ago
Server compile fix
21 Days Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
21 Days Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
22 Days Ago
Manifest rebuild, fixes some error spam when spawning crossbow
22 Days Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
22 Days Ago
Fixed broken deceleration by 110601
22 Days Ago
Horse inventories saving
22 Days Ago
Light bleed fix.
22 Days Ago
Fixed unassigned metallic texture.
22 Days Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
22 Days Ago
Fixed horse protection not scaling player damage
22 Days Ago
Enabled mip maps on all siege weapons related icons
22 Days Ago
merge from main
22 Days Ago
Whitelisted horses for elevators
22 Days Ago
4ShotMiniCrossbow -> primitive
22 Days Ago
Fixed horses not taking fire damage
22 Days Ago
4ShotCrossbow -> primitive