branchrust_reboot/main/primitivecancel
1,101 Commits over 62 Days - 0.74cph!
merge from primitive_gm -> primitive
Horse whitelisted on monument static elevators
Horse AI collider moved to server only
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
Fixed last missing worldmodels
Applied standard icon import settings to siege, crossbow and shield icons
Removed an old temp shield icon
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
Manifest rebuild, fixes some error spam when spawning crossbow
Fixed all the broken worldmodel links
(Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
Fixed broken deceleration by
110601
Fixed unassigned metallic texture.
Various flame ammo related stuff
Plastic bottle ammo is a little transmissive.
Omni flame atlas resolution larger.
Scene backup.
Fixed horse protection not scaling player damage
Enabled mip maps on all siege weapons related icons
Whitelisted horses for elevators
4ShotMiniCrossbow -> primitive
Fixed horses not taking fire damage
4ShotCrossbow -> primitive
Minor hip motion fix when braking
Can brake using CTRL
Tweaks, cleanup
Added sliding behaviour when going up or down a steep slope
Improved backward movements
Fixed some animation bugs
4ShotMiniCrossbow -> primitive
Rider eye motion when galloping
Siege harness bone constraints setup
merge from Knight Armour DLC - KnockerPhys
Updated SiegeHarness model in RidableHorse2
Fix compile error from System namespace applying to Random class
merge from primitive_gm -> primitive
Added some basic tree auto avoidance for horses
Rotation responsiveness tweaks
Projectile unparent fixes.
Tweaked fireball spawns & speeds.
S2P stables A and B
Fixes old horses still spawning in ranches
Fixed swimming not retrograding gates
Improved buoyancy
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
Fixed a slight visual movement when switching between shields that share the same animator controller
Catapult projectile orientation fun WIP.
Fireball small prefab update.
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
Moved the skidding to CTRL
Double tap CTRL to stand
Block movements when standing
Lot of improvements on horse head motion