branchrust_reboot/main/primitivecancel
1,138 Commits over 62 Days - 0.76cph!
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
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Various high explosive stuff
Fixed battering ram door server gib missing material
Battering ram can now damage the Vehicle and Deployed layers
When hitting a vehicle, add some forces and show the vehicle collision effect
Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
Fixed spears getting offset in hands when attacking while holding a shield
FX Orientator prefab for debug.
Explosive ammo stuff.
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
Knight armour world model fixes
Fixed knight armour viewmodel not showing
Can now mount and open the catapult basket even when the catapult is not reloaded
merge from primitive_gm -> primitive
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
Added per-ammo firing effects to the ballista
Added global hit effect to the battering ram
Added per-ammo firing effects to the catapult
Added catapult.reload command to instant reload nearby catapults
4ShotMiniCrossbow -> primitive
Setup weapon rack configs for all shields
Restored old horses behaviour to be like on release
Hide battering ram head item
merge from main -> primitive
- Ballista missing Metal smooth map fix
merge from main -> primitive
merge from primitive_gm -> primitive
Horse whitelisted on monument static elevators
Horse AI collider moved to server only
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
Fixed last missing worldmodels
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Applied standard icon import settings to siege, crossbow and shield icons
Removed an old temp shield icon
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
Manifest rebuild, fixes some error spam when spawning crossbow
Fixed all the broken worldmodel links
(Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
Fixed broken deceleration by
110601
Fixed unassigned metallic texture.
Various flame ammo related stuff
Plastic bottle ammo is a little transmissive.
Omni flame atlas resolution larger.
Scene backup.
Fixed horse protection not scaling player damage
Enabled mip maps on all siege weapons related icons
Whitelisted horses for elevators
4ShotMiniCrossbow -> primitive
Fixed horses not taking fire damage
4ShotCrossbow -> primitive