branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

11 Months Ago
Enabled mip maps on all siege weapons related icons
11 Months Ago
merge from main
11 Months Ago
Whitelisted horses for elevators
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
Fixed horses not taking fire damage
11 Months Ago
4ShotCrossbow -> primitive
11 Months Ago
Minor hip motion fix when braking
11 Months Ago
Can brake using CTRL Tweaks, cleanup
11 Months Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
Rider eye motion when galloping
11 Months Ago
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11 Months Ago
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11 Months Ago
Siege harness bone constraints setup
11 Months Ago
merge from Knight Armour DLC - KnockerPhys
11 Months Ago
Updated SiegeHarness model in RidableHorse2
11 Months Ago
Fix compile error from System namespace applying to Random class
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Iterating
11 Months Ago
merge from main
11 Months Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
11 Months Ago
Projectile unparent fixes.
11 Months Ago
Tweaked fireball spawns & speeds.
11 Months Ago
Light bleed fix.
11 Months Ago
FX progress
11 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
11 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
11 Months Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
11 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
11 Months Ago
Catapult polish
11 Months Ago
Head ik tweaks
11 Months Ago
Catapult projectile orientation fun WIP.
11 Months Ago
Fireball small prefab update.
11 Months Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
11 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
11 Months Ago
Lot of improvements on horse head motion
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
deleted test file
11 Months Ago
test commit
11 Months Ago
merge from main
11 Months Ago
base shield gameplay pass
11 Months Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
11 Months Ago
Fixed spears not working with shields
11 Months Ago
Cata airtime & impact WIP.
11 Months Ago
Catapult flame ammo + lighting + sound emitter.
11 Months Ago
Fixed siege_weapon_ballista_base generating new materials on import
11 Months Ago
Fixed incorrect back bone offset on knight chest piece
11 Months Ago
Catapult incen ammo.
11 Months Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
11 Months Ago
FX progress backup. Small transmission tweak on catapult bucket.