branchrust_reboot/main/primitivecancel
1,144 Commits over 62 Days - 0.77cph!
Enabled mip maps on all siege weapons related icons
Whitelisted horses for elevators
4ShotMiniCrossbow -> primitive
Fixed horses not taking fire damage
4ShotCrossbow -> primitive
Minor hip motion fix when braking
Can brake using CTRL
Tweaks, cleanup
Added sliding behaviour when going up or down a steep slope
Improved backward movements
Fixed some animation bugs
4ShotMiniCrossbow -> primitive
Rider eye motion when galloping
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Siege harness bone constraints setup
merge from Knight Armour DLC - KnockerPhys
Updated SiegeHarness model in RidableHorse2
Fix compile error from System namespace applying to Random class
merge from primitive_gm -> primitive
Added some basic tree auto avoidance for horses
Rotation responsiveness tweaks
Projectile unparent fixes.
Tweaked fireball spawns & speeds.
S2P stables A and B
Fixes old horses still spawning in ranches
Fixed swimming not retrograding gates
Improved buoyancy
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
Fixed a slight visual movement when switching between shields that share the same animator controller
Catapult projectile orientation fun WIP.
Fireball small prefab update.
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
Moved the skidding to CTRL
Double tap CTRL to stand
Block movements when standing
Lot of improvements on horse head motion
merge from primitive_gm -> primitive
base shield gameplay pass
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade.
- Removed rope requirement from barbed barricade
Fixed spears not working with shields
Cata airtime & impact WIP.
Catapult flame ammo + lighting + sound emitter.
Fixed siege_weapon_ballista_base generating new materials on import
Fixed incorrect back bone offset on knight chest piece
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental)
Improved spine IK motion again
FX progress backup.
Small transmission tweak on catapult bucket.