branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

3 Months Ago
Enabled mip maps on all siege weapons related icons
3 Months Ago
merge from main
3 Months Ago
Whitelisted horses for elevators
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Fixed horses not taking fire damage
3 Months Ago
4ShotCrossbow -> primitive
3 Months Ago
Minor hip motion fix when braking
3 Months Ago
Can brake using CTRL Tweaks, cleanup
3 Months Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Rider eye motion when galloping
3 Months Ago
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3 Months Ago
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3 Months Ago
Siege harness bone constraints setup
3 Months Ago
merge from Knight Armour DLC - KnockerPhys
3 Months Ago
Updated SiegeHarness model in RidableHorse2
3 Months Ago
Fix compile error from System namespace applying to Random class
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Iterating
3 Months Ago
merge from main
3 Months Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
3 Months Ago
Projectile unparent fixes.
3 Months Ago
Tweaked fireball spawns & speeds.
3 Months Ago
Light bleed fix.
3 Months Ago
FX progress
3 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
3 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
3 Months Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
3 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
3 Months Ago
Catapult polish
3 Months Ago
Head ik tweaks
3 Months Ago
Catapult projectile orientation fun WIP.
3 Months Ago
Fireball small prefab update.
3 Months Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
3 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
3 Months Ago
Lot of improvements on horse head motion
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
deleted test file
3 Months Ago
test commit
3 Months Ago
merge from main
3 Months Ago
base shield gameplay pass
3 Months Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
3 Months Ago
Fixed spears not working with shields
3 Months Ago
Cata airtime & impact WIP.
3 Months Ago
Catapult flame ammo + lighting + sound emitter.
3 Months Ago
Fixed siege_weapon_ballista_base generating new materials on import
3 Months Ago
Fixed incorrect back bone offset on knight chest piece
3 Months Ago
Catapult incen ammo.
3 Months Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
3 Months Ago
FX progress backup. Small transmission tweak on catapult bucket.