branchrust_reboot/main/primitivecancel

1,133 Commits over 62 Days - 0.76cph!

22 Days Ago
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22 Days Ago
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22 Days Ago
Siege harness bone constraints setup
22 Days Ago
merge from Knight Armour DLC - KnockerPhys
22 Days Ago
Updated SiegeHarness model in RidableHorse2
22 Days Ago
Fix compile error from System namespace applying to Random class
22 Days Ago
merge from primitive_gm -> primitive
22 Days Ago
Iterating
22 Days Ago
merge from main
22 Days Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
23 Days Ago
Projectile unparent fixes.
23 Days Ago
Tweaked fireball spawns & speeds.
23 Days Ago
Light bleed fix.
23 Days Ago
FX progress
23 Days Ago
S2P stables A and B Fixes old horses still spawning in ranches
23 Days Ago
Fixed swimming not retrograding gates Improved buoyancy
23 Days Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
23 Days Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
23 Days Ago
Catapult polish
23 Days Ago
Head ik tweaks
23 Days Ago
Catapult projectile orientation fun WIP.
23 Days Ago
Fireball small prefab update.
23 Days Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
23 Days Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
23 Days Ago
Lot of improvements on horse head motion
23 Days Ago
merge from primitive_gm -> primitive
23 Days Ago
deleted test file
23 Days Ago
test commit
23 Days Ago
merge from main
23 Days Ago
base shield gameplay pass
23 Days Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
23 Days Ago
Fixed spears not working with shields
24 Days Ago
Cata airtime & impact WIP.
24 Days Ago
Catapult flame ammo + lighting + sound emitter.
24 Days Ago
Fixed siege_weapon_ballista_base generating new materials on import
24 Days Ago
Fixed incorrect back bone offset on knight chest piece
25 Days Ago
Catapult incen ammo.
26 Days Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
26 Days Ago
FX progress backup. Small transmission tweak on catapult bucket.
26 Days Ago
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26 Days Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
26 Days Ago
Fire ammo stuff/backup
26 Days Ago
dropped explosion force multiplier on catapult by a factor of 10
26 Days Ago
towing looks for non-interactive layered collider setup on towable vehicles, no longer get useless towing prompts when you back up to the wrong side of siege weapons
26 Days Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
26 Days Ago
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26 Days Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
26 Days Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
26 Days Ago
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26 Days Ago
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