branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Enabled mip maps on all siege weapons related icons
1 Year Ago
merge from main
1 Year Ago
Whitelisted horses for elevators
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Fixed horses not taking fire damage
1 Year Ago
4ShotCrossbow -> primitive
1 Year Ago
Minor hip motion fix when braking
1 Year Ago
Can brake using CTRL Tweaks, cleanup
1 Year Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Rider eye motion when galloping
1 Year Ago
▆▍▍▍▌▋ ▅▆▊▆▍▅▌ ▍▄▊▆▌▄▅ ▉▊▇▍▋█
1 Year Ago
▅█▉▉▍▄▆▆ ▇▉█▉█ ▍▊█▇▊▍▇ ▇▅▄▆▉▆▌▇ ▅▄█ ▉▋▇▇▊▍▇▊
1 Year Ago
Siege harness bone constraints setup
1 Year Ago
merge from Knight Armour DLC - KnockerPhys
1 Year Ago
Updated SiegeHarness model in RidableHorse2
1 Year Ago
Fix compile error from System namespace applying to Random class
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Iterating
1 Year Ago
merge from main
1 Year Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
1 Year Ago
Projectile unparent fixes.
1 Year Ago
Tweaked fireball spawns & speeds.
1 Year Ago
Light bleed fix.
1 Year Ago
FX progress
1 Year Ago
S2P stables A and B Fixes old horses still spawning in ranches
1 Year Ago
Fixed swimming not retrograding gates Improved buoyancy
1 Year Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
1 Year Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
1 Year Ago
Catapult polish
1 Year Ago
Head ik tweaks
1 Year Ago
Catapult projectile orientation fun WIP.
1 Year Ago
Fireball small prefab update.
1 Year Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
1 Year Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
1 Year Ago
Lot of improvements on horse head motion
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
deleted test file
1 Year Ago
test commit
1 Year Ago
merge from main
1 Year Ago
base shield gameplay pass
1 Year Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
1 Year Ago
Fixed spears not working with shields
1 Year Ago
Cata airtime & impact WIP.
1 Year Ago
Catapult flame ammo + lighting + sound emitter.
1 Year Ago
Fixed siege_weapon_ballista_base generating new materials on import
1 Year Ago
Fixed incorrect back bone offset on knight chest piece
1 Year Ago
Catapult incen ammo.
1 Year Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
1 Year Ago
FX progress backup. Small transmission tweak on catapult bucket.