branchrust_reboot/main/primitivecancel

267 Commits over 31 Days - 0.36cph!

22 Days Ago
Fixed some broken prevent building colliders
22 Days Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
22 Days Ago
gibs import settings change
22 Days Ago
-Ballista Gibs
22 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
22 Days Ago
Textures and materials for build stages.
22 Days Ago
Added collider to the little overhang roof beside the window
22 Days Ago
Flip tower orientation whilst placing so it looks away from you
22 Days Ago
Fixed broken constructable entity reference
22 Days Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
22 Days Ago
Fixed broken colliders and positions on siege tower constructable stages
22 Days Ago
Material Update in constructable prefab
22 Days Ago
Siege tower constructable gibs
22 Days Ago
Fixed error when loading borked ballista ammo item
22 Days Ago
Catapult and battering ram constructable gibs
22 Days Ago
Ballista constructable setup
22 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
22 Days Ago
- Ballista Guidemesh - Ballista Build Stages
22 Days Ago
Better catapult constructable colliders Tweaked bounds
22 Days Ago
Fixed catapult server error
22 Days Ago
Fixed horse lootpanel max speed indicator
22 Days Ago
Codegen
22 Days Ago
Merge from main
22 Days Ago
Both wooden shields now use wooden impact pfx
22 Days Ago
Fixed "ent kill" commands affecting shields
23 Days Ago
Horse code cleanup Fixed handbrake not working properly
25 Days Ago
Fixed battering ram using the wrong head health values
25 Days Ago
battering ram anim upodates
25 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
25 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
25 Days Ago
Battering ram scoop damage renderer
25 Days Ago
Battering ram folder cleanup
25 Days Ago
Implemented new battering ram animations Changed the damage logic
25 Days Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
25 Days Ago
Fixed priority of block impact anims so they don't go via the idle state
25 Days Ago
Fixed left hand driven camera animation not working when shields are active
25 Days Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
25 Days Ago
Adjust shield holstered positions Removed some placeholder anims
25 Days Ago
Disable write defaults on shield idle
26 Days Ago
updated battering ram anim, new states in animator, more build up in attack anim
26 Days Ago
Battering ram audio minor change
26 Days Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
26 Days Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
26 Days Ago
Update ballista icon Changed siege weapon items selection panel
26 Days Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
26 Days Ago
Manifest
26 Days Ago
Fixed catapult fire interaction available when looking at the wheels
26 Days Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
26 Days Ago
Minor horse code cleanup
26 Days Ago
Fixed ballista client loading issue