branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
Orientation almost working
1 Year Ago
Added a orientation debug gizmo for Ian.
1 Year Ago
Workaround for that one weird floating gib ghost.
1 Year Ago
Shake tweak on large boulder.
1 Year Ago
main -> primitive
1 Year Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
1 Year Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
1 Year Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
1 Year Ago
Small damage effect ram head fixes.
1 Year Ago
Improved horse towing interactions
1 Year Ago
Restored ballista rotation sounds I just broke on 112292
1 Year Ago
Fixed static ballista anim mask
1 Year Ago
siege weapon sound import settings
1 Year Ago
additional battering ram sounds and polish codegen
1 Year Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
1 Year Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
1 Year Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
1 Year Ago
merge from main
1 Year Ago
Constructable info panel tweaks, localization and tooltip
1 Year Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
1 Year Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
1 Year Ago
added ddraw.clear command
1 Year Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
1 Year Ago
Allow doors to bypass road checks (only affects the siege tower)
1 Year Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
1 Year Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
1 Year Ago
Catapult explosive and incendiary sounds
1 Year Ago
merge from main
1 Year Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
1 Year Ago
additional ballista/catapult sounds and polish
1 Year Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
1 Year Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
1 Year Ago
Fixed battering ram door openable by horses
1 Year Ago
Fixed battering ram door open/close not working sometimes
1 Year Ago
Manifest
1 Year Ago
Fixed ballista bolts flyby sounds
1 Year Ago
Moved BaseSaddle in the right folder
1 Year Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
1 Year Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
1 Year Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
1 Year Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
1 Year Ago
ballista nre fix
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Flame movement test rig
1 Year Ago
Fire arrow flame replacement prefab for better visibility.
1 Year Ago
Fix industrial lights item category
1 Year Ago
Fix medieval ar isRedirectOf missing
1 Year Ago
Horse towing attach/detach sounds
1 Year Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
1 Year Ago
merge from medieval assault rifle refraction branch