branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

11 Months Ago
Fixed missing LOD scripts.
11 Months Ago
Tweaked screen shake on explosive catapult shot.
11 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
11 Months Ago
Moved explosives primitive gamemode wb2
11 Months Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
11 Months Ago
Updated wood & metal shield impacts.
11 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
11 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
11 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
11 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
11 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
11 Months Ago
Piercer flip bugged (with gizmo) for Ian.
11 Months Ago
Orientation almost working
11 Months Ago
Added a orientation debug gizmo for Ian.
11 Months Ago
Workaround for that one weird floating gib ghost.
11 Months Ago
Shake tweak on large boulder.
11 Months Ago
main -> primitive
11 Months Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
11 Months Ago
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11 Months Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
11 Months Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
11 Months Ago
Small damage effect ram head fixes.
11 Months Ago
Improved horse towing interactions
11 Months Ago
Restored ballista rotation sounds I just broke on 112292
11 Months Ago
Fixed static ballista anim mask
11 Months Ago
siege weapon sound import settings
11 Months Ago
additional battering ram sounds and polish codegen
11 Months Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
11 Months Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
11 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
Constructable info panel tweaks, localization and tooltip
11 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
11 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
11 Months Ago
added ddraw.clear command
11 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
11 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
11 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
11 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
11 Months Ago
Catapult explosive and incendiary sounds
11 Months Ago
merge from main
11 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
11 Months Ago
additional ballista/catapult sounds and polish
11 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
11 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
11 Months Ago
Fixed battering ram door openable by horses
11 Months Ago
Fixed battering ram door open/close not working sometimes
11 Months Ago
Manifest