branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

2 Months Ago
Fixed missing LOD scripts.
2 Months Ago
Tweaked screen shake on explosive catapult shot.
2 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
2 Months Ago
Moved explosives primitive gamemode wb2
2 Months Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
2 Months Ago
Updated wood & metal shield impacts.
2 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
2 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
2 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
2 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
2 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
2 Months Ago
Piercer flip bugged (with gizmo) for Ian.
2 Months Ago
Orientation almost working
2 Months Ago
Added a orientation debug gizmo for Ian.
2 Months Ago
Workaround for that one weird floating gib ghost.
2 Months Ago
Shake tweak on large boulder.
2 Months Ago
main -> primitive
2 Months Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
2 Months Ago
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2 Months Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
2 Months Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
2 Months Ago
Small damage effect ram head fixes.
2 Months Ago
Improved horse towing interactions
2 Months Ago
Restored ballista rotation sounds I just broke on 112292
2 Months Ago
Fixed static ballista anim mask
2 Months Ago
siege weapon sound import settings
2 Months Ago
additional battering ram sounds and polish codegen
2 Months Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
2 Months Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
2 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Constructable info panel tweaks, localization and tooltip
2 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
2 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
2 Months Ago
added ddraw.clear command
2 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
2 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
2 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
2 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
2 Months Ago
Catapult explosive and incendiary sounds
2 Months Ago
merge from main
2 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
2 Months Ago
additional ballista/catapult sounds and polish
2 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
2 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
2 Months Ago
Fixed battering ram door openable by horses
2 Months Ago
Fixed battering ram door open/close not working sometimes
2 Months Ago
Manifest