branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
Implemented new rock models for the catapult scattershot
1 Year Ago
Missing files
1 Year Ago
Fixed scale issues on siege tower
1 Year Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
1 Year Ago
Mini Crossbow second attempt at NRE fix
1 Year Ago
Fire sound loop on the idle ballista incendiary bolt.
1 Year Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
1 Year Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
1 Year Ago
Pitchfork impact
1 Year Ago
Piercer impacts
1 Year Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
1 Year Ago
Fixed hammerhead
1 Year Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
1 Year Ago
Cleanup. Hammerhead impact assignment.
1 Year Ago
LOD fixes.
1 Year Ago
Iterated on flame arrow
1 Year Ago
Revert fireball_small. Stationary check is needed.
1 Year Ago
Setup mini crossbow root object
1 Year Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
1 Year Ago
Bypass stationary system (particles only) on small fireballs
1 Year Ago
Effects: Correctly inverse transform point should we hit an entity
1 Year Ago
Fixed ballista bolt world model colliders
1 Year Ago
Merge from bowturret
1 Year Ago
Zeroed the offset & hid the debug gizmos.
1 Year Ago
Various polish
1 Year Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
1 Year Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
1 Year Ago
Fixed the fix.
1 Year Ago
Fix
1 Year Ago
Bal fire iteration
1 Year Ago
Ballista fire
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
1 Year Ago
Removed unused ballista stuff
1 Year Ago
More projectile tweaks
1 Year Ago
Projectile trail tweak.
1 Year Ago
Stop effect offsets going crazy when hitting an entity
1 Year Ago
Tweaks & heavy offset test.
1 Year Ago
Incendiary ballista impact fixes.
1 Year Ago
med ak mag drop model meta update
1 Year Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
1 Year Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
1 Year Ago
Fix mini crossbow pushing some NREs
1 Year Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
1 Year Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
1 Year Ago
Added Two New Catapult Stone Ammo Models Added A Cluster Model to use in the Catapult Basket Removed Old Catapult Stone Ammo Textures and Replaced them with a new combined textures Updated prexisiting prefabs to use new textures.
1 Year Ago
Incorrect effects path fix
1 Year Ago
Use 'UseCustomEffect' instead of is valid check
1 Year Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
1 Year Ago
Loop fix