branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

4 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
4 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
4 Months Ago
Convert hit normal to world position
4 Months Ago
Fixed horse EatDroppedFood nre
4 Months Ago
Effects: Way more normal orientation settings and some tooltips!
4 Months Ago
Fixed anim warning when switching ballista ammo
4 Months Ago
shield sounds
4 Months Ago
Cleaned up battering ram detailed and world colliders scale
4 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
4 Months Ago
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4 Months Ago
Bolt LOD distances.
4 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
4 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
4 Months Ago
Enabled repair and pickup on static ballista
4 Months Ago
All siege weapons item removed from loot pools
4 Months Ago
Battering ram head removed from lootpool
4 Months Ago
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4 Months Ago
Fixed BaseVehicle.PenetrationResistance NRE
4 Months Ago
Fixed some annoying bugs still left in the new effects code
4 Months Ago
Implemented new rock models for the catapult scattershot
4 Months Ago
Missing files
4 Months Ago
Fixed scale issues on siege tower
4 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
4 Months Ago
Mini Crossbow second attempt at NRE fix
4 Months Ago
Fire sound loop on the idle ballista incendiary bolt.
4 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
4 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
4 Months Ago
Pitchfork impact
4 Months Ago
Piercer impacts
4 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
4 Months Ago
Fixed hammerhead
4 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
4 Months Ago
Cleanup. Hammerhead impact assignment.
4 Months Ago
LOD fixes.
4 Months Ago
Iterated on flame arrow
4 Months Ago
Revert fireball_small. Stationary check is needed.
4 Months Ago
Setup mini crossbow root object
4 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
4 Months Ago
Bypass stationary system (particles only) on small fireballs
4 Months Ago
Effects: Correctly inverse transform point should we hit an entity
4 Months Ago
Fixed ballista bolt world model colliders
4 Months Ago
Merge from bowturret
4 Months Ago
Zeroed the offset & hid the debug gizmos.
4 Months Ago
Various polish
4 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
4 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
4 Months Ago
Fixed the fix.
4 Months Ago
Fix
4 Months Ago
Bal fire iteration
4 Months Ago
Ballista fire