branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

2 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
2 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
2 Months Ago
Convert hit normal to world position
2 Months Ago
Fixed horse EatDroppedFood nre
2 Months Ago
Effects: Way more normal orientation settings and some tooltips!
2 Months Ago
Fixed anim warning when switching ballista ammo
2 Months Ago
shield sounds
2 Months Ago
Cleaned up battering ram detailed and world colliders scale
2 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
2 Months Ago
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2 Months Ago
Bolt LOD distances.
2 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
2 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
2 Months Ago
Enabled repair and pickup on static ballista
2 Months Ago
All siege weapons item removed from loot pools
2 Months Ago
Battering ram head removed from lootpool
2 Months Ago
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2 Months Ago
Fixed BaseVehicle.PenetrationResistance NRE
2 Months Ago
Fixed some annoying bugs still left in the new effects code
2 Months Ago
Implemented new rock models for the catapult scattershot
2 Months Ago
Missing files
2 Months Ago
Fixed scale issues on siege tower
2 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
2 Months Ago
Mini Crossbow second attempt at NRE fix
2 Months Ago
Fire sound loop on the idle ballista incendiary bolt.
2 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
2 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
2 Months Ago
Pitchfork impact
2 Months Ago
Piercer impacts
2 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
2 Months Ago
Fixed hammerhead
2 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
2 Months Ago
Cleanup. Hammerhead impact assignment.
2 Months Ago
LOD fixes.
2 Months Ago
Iterated on flame arrow
2 Months Ago
Revert fireball_small. Stationary check is needed.
2 Months Ago
Setup mini crossbow root object
2 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
2 Months Ago
Bypass stationary system (particles only) on small fireballs
2 Months Ago
Effects: Correctly inverse transform point should we hit an entity
2 Months Ago
Fixed ballista bolt world model colliders
2 Months Ago
Merge from bowturret
2 Months Ago
Zeroed the offset & hid the debug gizmos.
2 Months Ago
Various polish
2 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
2 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
2 Months Ago
Fixed the fix.
2 Months Ago
Fix
2 Months Ago
Bal fire iteration
2 Months Ago
Ballista fire