branchrust_reboot/main/primitivecancel

286 Commits over 31 Days - 0.38cph!

29 Days Ago
Various horse client/server optims
29 Days Ago
Fixed door not being deployable on the Siegetower
29 Days Ago
Ballista Texture Update LOD0 Update
29 Days Ago
Resolved duplicate bone names on draw bridge 1/2/3
29 Days Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
29 Days Ago
Submitting battering ram hardware rig
29 Days Ago
Manifest
29 Days Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
29 Days Ago
merge from main
29 Days Ago
merge from player_catapulting
29 Days Ago
battering ram - updated ik hand targets
29 Days Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
29 Days Ago
Speed and handbrake tweaks on slopes
29 Days Ago
Horse ground alignment tweaks
30 Days Ago
Gallop gait tweaks
30 Days Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
30 Days Ago
battering ram anims updated
30 Days Ago
battering ram anims exported on updated rig
30 Days Ago
added initial battering ram anims
30 Days Ago
metal shield 3p melee attack anim updated
30 Days Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
30 Days Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
30 Days Ago
merge from siege_weapons
30 Days Ago
Move AnimationUtil to an editor only namespace
30 Days Ago
Merge from primitive/prop_offset
32 Days Ago
merge from main
33 Days Ago
Texture Update for Ballista
33 Days Ago
Hide local player arms when mounting the ballista
33 Days Ago
Added WASD controls to ballista
33 Days Ago
Ballista swivel rotation
33 Days Ago
player model NRE fix
33 Days Ago
Tweaks, inverted ballista up animator parameter
33 Days Ago
Added leg animator to the player model, only enabled when mounting the ballista
33 Days Ago
Removed ballista debug logs
33 Days Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
34 Days Ago
Catapult item pickup and drop sounds
34 Days Ago
Ballista bolts world models and pickup/dropped sound
34 Days Ago
Fixed siege tower pulling flag colliding with tipping flag
34 Days Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
34 Days Ago
Fixed battering ram choppy reverse
34 Days Ago
merge from clientserver_entityfinder_tool
34 Days Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
34 Days Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
34 Days Ago
Horse legs tweaks Fixed steering+reversing issues
35 Days Ago
Merge from root_label_fix
35 Days Ago
Codegen
35 Days Ago
Merge from main
35 Days Ago
Deleted leg animator assemblies
35 Days Ago
Horse legs IK setup, still wip
35 Days Ago
Added Leg Animator