branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

11 Months Ago
Fixed ballista bolts flyby sounds
11 Months Ago
Moved BaseSaddle in the right folder
11 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
11 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
11 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
11 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
11 Months Ago
ballista nre fix
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Flame movement test rig
11 Months Ago
Fire arrow flame replacement prefab for better visibility.
11 Months Ago
Fix industrial lights item category
11 Months Ago
Fix medieval ar isRedirectOf missing
11 Months Ago
Horse towing attach/detach sounds
11 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
11 Months Ago
merge from medieval assault rifle refraction branch
11 Months Ago
item description changes to add medieval to item description
11 Months Ago
Fixed ballista ammo swap menu taking ages to open
11 Months Ago
Reduced ballista bolts thickness
11 Months Ago
compile fix
11 Months Ago
improved animal ragdoll position syncing, not jerky anymore
11 Months Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
11 Months Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
medieval large wood box icon
11 Months Ago
Fixed catapult reloading issue in demos
11 Months Ago
Fixing stray vertex weights on catapult
11 Months Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
11 Months Ago
Allow custom impact effects through base player
11 Months Ago
Gibs update
11 Months Ago
Ballista Gibs updates
11 Months Ago
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11 Months Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
11 Months Ago
Fixed ballista choppy up and down player poses
11 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
11 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
11 Months Ago
static ballista socket mods tweaks, deploy sound
11 Months Ago
Restored sounds on static ballista
11 Months Ago
Fixed mounted ballista swivel rotations
11 Months Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
11 Months Ago
Adjusting ballista weapon rig skinning
11 Months Ago
Ballista Gibs
11 Months Ago
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
11 Months Ago
vanilla techtree progress
11 Months Ago
Medieval AR icon
11 Months Ago
Update manifest
11 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
11 Months Ago
Effect: revert hit normal transformation
11 Months Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
11 Months Ago
Another attempt at fixing crossbow NRE