branchrust_reboot/main/primitivecancel
1,144 Commits over 62 Days - 0.77cph!
Fixed ballista bolts flyby sounds
Moved BaseSaddle in the right folder
Marked all the old horse code as obsolete
Deleted the old old horses
Added RidableHorse2 population convar, updated prim gamemode
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
Disabled world collisions on metal-shield-impact, fixes some offset particles
Switch shield server side time tracking to invokes, much more accurate time wise
Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
merge from primitive_gm -> primitive
Fire arrow flame replacement prefab for better visibility.
Fix industrial lights item category
Fix medieval ar isRedirectOf missing
Horse towing attach/detach sounds
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir
BaseVehicle tooltips
merge from medieval assault rifle refraction branch
item description changes to add medieval to item description
Fixed ballista ammo swap menu taking ages to open
Reduced ballista bolts thickness
improved animal ragdoll position syncing, not jerky anymore
Fixed projectile thickness not working when hitting close player while seated on a mountable
Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
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medieval large wood box icon
Fixed catapult reloading issue in demos
Fixing stray vertex weights on catapult
Fixed horse client speed calculations going crazy when scrubbing in demos
Allow custom impact effects through base player
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brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
Fixed ballista choppy up and down player poses
med ak viewmodel
- removed old ak mesh from prefab
- updated attachment positions, adding bepoke where needed
- updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
static ballista socket mods tweaks, deploy sound
Restored sounds on static ballista
Fixed mounted ballista swivel rotations
Implemented static ballista rig and new anims
Fixed mount pole world rotation
Adjusting ballista weapon rig skinning
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
vanilla techtree progress
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
Effect: revert hit normal transformation
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
Another attempt at fixing crossbow NRE