branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
item description changes to add medieval to item description
1 Year Ago
Fixed ballista ammo swap menu taking ages to open
1 Year Ago
Reduced ballista bolts thickness
1 Year Ago
compile fix
1 Year Ago
improved animal ragdoll position syncing, not jerky anymore
1 Year Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
1 Year Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
1 Year Ago
merge from main
1 Year Ago
medieval large wood box icon
1 Year Ago
Fixed catapult reloading issue in demos
1 Year Ago
Fixing stray vertex weights on catapult
1 Year Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
1 Year Ago
Allow custom impact effects through base player
1 Year Ago
Gibs update
1 Year Ago
Ballista Gibs updates
1 Year Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
1 Year Ago
Fixed ballista choppy up and down player poses
1 Year Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
1 Year Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
1 Year Ago
static ballista socket mods tweaks, deploy sound
1 Year Ago
Restored sounds on static ballista
1 Year Ago
Fixed mounted ballista swivel rotations
1 Year Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
1 Year Ago
Adjusting ballista weapon rig skinning
1 Year Ago
Ballista Gibs
1 Year Ago
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
1 Year Ago
vanilla techtree progress
1 Year Ago
Medieval AR icon
1 Year Ago
Update manifest
1 Year Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
1 Year Ago
Effect: revert hit normal transformation
1 Year Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
1 Year Ago
Another attempt at fixing crossbow NRE
1 Year Ago
Reverted car shredder to a RendererLOD, match prior culling settings
1 Year Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
1 Year Ago
Convert hit normal to world position
1 Year Ago
Fixed horse EatDroppedFood nre
1 Year Ago
Effects: Way more normal orientation settings and some tooltips!
1 Year Ago
Fixed anim warning when switching ballista ammo
1 Year Ago
shield sounds
1 Year Ago
Cleaned up battering ram detailed and world colliders scale
1 Year Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
1 Year Ago
Bolt LOD distances.
1 Year Ago
Jarryds fix for PlaySoundFirstPerson NRE
1 Year Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
1 Year Ago
Enabled repair and pickup on static ballista
1 Year Ago
All siege weapons item removed from loot pools
1 Year Ago
Battering ram head removed from lootpool
1 Year Ago
Fixed BaseVehicle.PenetrationResistance NRE
1 Year Ago
Fixed some annoying bugs still left in the new effects code