branchrust_reboot/main/primitivecancel
1,101 Commits over 62 Days - 0.74cph!
item description changes to add medieval to item description
Fixed ballista ammo swap menu taking ages to open
Reduced ballista bolts thickness
improved animal ragdoll position syncing, not jerky anymore
Fixed projectile thickness not working when hitting close player while seated on a mountable
Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
medieval large wood box icon
Fixed catapult reloading issue in demos
Fixing stray vertex weights on catapult
Fixed horse client speed calculations going crazy when scrubbing in demos
Allow custom impact effects through base player
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
Fixed ballista choppy up and down player poses
med ak viewmodel
- removed old ak mesh from prefab
- updated attachment positions, adding bepoke where needed
- updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
static ballista socket mods tweaks, deploy sound
Restored sounds on static ballista
Fixed mounted ballista swivel rotations
Implemented static ballista rig and new anims
Fixed mount pole world rotation
Adjusting ballista weapon rig skinning
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
vanilla techtree progress
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
Effect: revert hit normal transformation
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
Another attempt at fixing crossbow NRE
Reverted car shredder to a RendererLOD, match prior culling settings
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
Convert hit normal to world position
Fixed horse EatDroppedFood nre
Effects: Way more normal orientation settings and some tooltips!
Fixed anim warning when switching ballista ammo
Cleaned up battering ram detailed and world colliders scale
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
Jarryds fix for PlaySoundFirstPerson NRE
Fireball velocity calculation improvements.
Increased tick rate on fireball small
Enabled repair and pickup on static ballista
All siege weapons item removed from loot pools
Battering ram head removed from lootpool
Fixed BaseVehicle.PenetrationResistance NRE
Fixed some annoying bugs still left in the new effects code