branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

2 Months Ago
Fixed ballista bolts flyby sounds
2 Months Ago
Moved BaseSaddle in the right folder
2 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
2 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
2 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
2 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
2 Months Ago
ballista nre fix
2 Months Ago
merge from primitive_gm -> primitive
2 Months Ago
Flame movement test rig
2 Months Ago
Fire arrow flame replacement prefab for better visibility.
2 Months Ago
Fix industrial lights item category
2 Months Ago
Fix medieval ar isRedirectOf missing
2 Months Ago
Horse towing attach/detach sounds
2 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
2 Months Ago
merge from medieval assault rifle refraction branch
2 Months Ago
item description changes to add medieval to item description
2 Months Ago
Fixed ballista ammo swap menu taking ages to open
2 Months Ago
Reduced ballista bolts thickness
2 Months Ago
compile fix
2 Months Ago
improved animal ragdoll position syncing, not jerky anymore
2 Months Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
2 Months Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
medieval large wood box icon
2 Months Ago
Fixed catapult reloading issue in demos
2 Months Ago
Fixing stray vertex weights on catapult
2 Months Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
2 Months Ago
Allow custom impact effects through base player
2 Months Ago
Gibs update
2 Months Ago
Ballista Gibs updates
2 Months Ago
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2 Months Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
2 Months Ago
Fixed ballista choppy up and down player poses
2 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
2 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
2 Months Ago
static ballista socket mods tweaks, deploy sound
2 Months Ago
Restored sounds on static ballista
2 Months Ago
Fixed mounted ballista swivel rotations
2 Months Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
2 Months Ago
Adjusting ballista weapon rig skinning
2 Months Ago
Ballista Gibs
2 Months Ago
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
2 Months Ago
vanilla techtree progress
2 Months Ago
Medieval AR icon
2 Months Ago
Update manifest
2 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
2 Months Ago
Effect: revert hit normal transformation
2 Months Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
2 Months Ago
Another attempt at fixing crossbow NRE