branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Fixed ballista bolts flyby sounds
1 Year Ago
Moved BaseSaddle in the right folder
1 Year Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
1 Year Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
1 Year Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
1 Year Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
1 Year Ago
ballista nre fix
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Flame movement test rig
1 Year Ago
Fire arrow flame replacement prefab for better visibility.
1 Year Ago
Fix industrial lights item category
1 Year Ago
Fix medieval ar isRedirectOf missing
1 Year Ago
Horse towing attach/detach sounds
1 Year Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
1 Year Ago
merge from medieval assault rifle refraction branch
1 Year Ago
item description changes to add medieval to item description
1 Year Ago
Fixed ballista ammo swap menu taking ages to open
1 Year Ago
Reduced ballista bolts thickness
1 Year Ago
compile fix
1 Year Ago
improved animal ragdoll position syncing, not jerky anymore
1 Year Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
1 Year Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
1 Year Ago
▇ ▉▊▌▋▊▌▋▍ ▇▊▆▍▍▍▊ ▉▄▇█▋█▆▌ ▆▆▇█▆▅ ▋▋█▅▇▄ ▄█▆▌▋▌▄▌ ▊█▆ ▊▅▉▌▇▋▊▋ ▌▆▌▊█ ▇▇▉▋ ▊▍ ▋▌▉▌ ▊▅▌ █▊▌█ █▅▋ ▄▋▇ ▊▇▇▄▋▇
1 Year Ago
merge from main
1 Year Ago
medieval large wood box icon
1 Year Ago
Fixed catapult reloading issue in demos
1 Year Ago
Fixing stray vertex weights on catapult
1 Year Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
1 Year Ago
Allow custom impact effects through base player
1 Year Ago
Gibs update
1 Year Ago
Ballista Gibs updates
1 Year Ago
▌ ▇▆▆█▇▊▅ ▇▋█▅▄▉█▉ ▊▅▄▄▋█▊ ▄▌▇▊▊▋▍▅ ▌▇▍▊▄▋▋▉▇ ▅▇▆▋▍▌▍▍ ▋▉ ▊▄▄▉▋█▊ ▅█▄ ▊▄▇█▊▊ ▋▄▍▇▋ ▍ ▊▋▌█▅▍▅▍▇
1 Year Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
1 Year Ago
Fixed ballista choppy up and down player poses
1 Year Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
1 Year Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
1 Year Ago
static ballista socket mods tweaks, deploy sound
1 Year Ago
Restored sounds on static ballista
1 Year Ago
Fixed mounted ballista swivel rotations
1 Year Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
1 Year Ago
Adjusting ballista weapon rig skinning
1 Year Ago
Ballista Gibs
1 Year Ago
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
1 Year Ago
vanilla techtree progress
1 Year Ago
Medieval AR icon
1 Year Ago
Update manifest
1 Year Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
1 Year Ago
Effect: revert hit normal transformation
1 Year Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
1 Year Ago
Another attempt at fixing crossbow NRE