branchrust_reboot/main/primitivecancel
267 Commits over 31 Days - 0.36cph!
Added wheel FX to Ballista
Ballista damage redirection
- Added catapult wheel effects
- Sorted siege tower wheel effect positions
Deployable positionOffset renamed to guideMeshPositionOffset
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place)
- Increase catapult max place distance to support the larger build check radius
Added player check triggers to catapult, battering ram and ballista constructables
Battering ram damage renderer
- Setup to allow constructables to block repair if any player is ontop of the entity
- Push toast to the 'repairer' to let them know
- Added to siege tower initially
Material bug fix on construction stage ballista
Set up battering ram and catapult death screen ui
Fixed a minor battering ram issue with an unfilled hit info field
Deployables can now show "Blocked by terrain"
Added an entity whitelist setting to SocketMod_Sphere
Ladders can now be deployed in siege weapons prevent building volume
manifesti_fix -> primitive
edited player animation.controller so the shield impact animations work correctly
Battering ram compile fix
Fixed physics issue when building the ballista
Added a position offset setting for deployable guide mesh
Siege tower deployable on rocks too
Catapult and battering ram deployable on rocks
Battering ram broken state loading
Battering ram door loading
Restore propane bomb world model
Battering ram door joint can now break
When breaking, we spawn a door server gib
Siege tower doors now reverse backwards if theres something in the way whilst opening
More building volume changes to try and allow door placement
More checks to prevent a user from pushing the siege tower from a higher point on the tower
- Dont use Protected flag
- Added up to Reserved19
Removed animation rigging package (added when experimenting on horses during hackweek)
Fixed siege tower wheels using incorrect material on LOD3
Hopefully that prevents all building spots on the tower
Avoid Siege Tower flag conflicts
Ballista constructable gibs
Fixed battering ram and catapult flag collisions
Restored catapult propane bomb item
Manifest
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
- Tie prevent building layers on bridges to the bones instead
- Allow animation bones to exist on the server
- Oversize prevent building triggers
- Each Drawbridge handles its own prevent building area
- Ensured correct wheel type is used for the right hand side of the tower
- Removed unused LOD4
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
setup detail layer for damage on ram materials
- Attempts to fix parenting on drawbridges
- Wheel LOD fix
- Ballista Gibs and material changes
Fixed side areas on constructable tower
Setup Siege Tower LODs 0-3