branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

11 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
11 Months Ago
merge from primitive/fix_primitive_tag -> primitive
11 Months Ago
merge from primitive/fix_primitive_tag -> primitive
11 Months Ago
Compile errors
11 Months Ago
customeffects -> primitive
11 Months Ago
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11 Months Ago
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11 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
11 Months Ago
Increase Siege Tower NPC Carver size
11 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
11 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
11 Months Ago
Fixing ballista anims
11 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
11 Months Ago
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11 Months Ago
Submitting new mounted ballista anim
11 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
11 Months Ago
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11 Months Ago
Updating ballista rope skinning
11 Months Ago
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11 Months Ago
Fixed scattershot worldmodel offset model
11 Months Ago
Tweaked static ballista culling distance
11 Months Ago
Fixed catapult showing the scattershot loaded by default
11 Months Ago
merge from main
11 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
11 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
11 Months Ago
Horse anim tweak
11 Months Ago
Restored crafting costs in crafting menu
11 Months Ago
Added Medieval pack steam item
11 Months Ago
Tweaked piercer bolt damage
11 Months Ago
Disable gizmo on piercer projectile in time for the playtest
11 Months Ago
Removed tugboat mentions in siege tower construction components
11 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
11 Months Ago
Fixed catapult ammo models being set active every loads
11 Months Ago
Ballista compile fix
11 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
11 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
11 Months Ago
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11 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
11 Months Ago
Siegetower col effect.
11 Months Ago
Ballista collision iteration. Catapult collision.
11 Months Ago
Ballista collision impact fx.
11 Months Ago
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11 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
11 Months Ago
Sped up cata ammo fire a bit.
11 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
11 Months Ago
Fixed back holster offset on knight chest piece (again)
11 Months Ago
Fixed some impact gibs getting stuck in walls.
11 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos
11 Months Ago
First person spectate now shows shields correctly, supports vm hit animations