branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

9 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
9 Months Ago
merge from primitive/fix_primitive_tag -> primitive
9 Months Ago
merge from primitive/fix_primitive_tag -> primitive
9 Months Ago
Compile errors
9 Months Ago
customeffects -> primitive
9 Months Ago
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9 Months Ago
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9 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
9 Months Ago
Increase Siege Tower NPC Carver size
9 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
9 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
9 Months Ago
Fixing ballista anims
9 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
9 Months Ago
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9 Months Ago
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9 Months Ago
Submitting new mounted ballista anim
9 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
9 Months Ago
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9 Months Ago
Updating ballista rope skinning
9 Months Ago
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9 Months Ago
Fixed scattershot worldmodel offset model
9 Months Ago
Tweaked static ballista culling distance
9 Months Ago
Fixed catapult showing the scattershot loaded by default
9 Months Ago
merge from main
9 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
9 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
9 Months Ago
Horse anim tweak
9 Months Ago
Restored crafting costs in crafting menu
9 Months Ago
Added Medieval pack steam item
9 Months Ago
Tweaked piercer bolt damage
9 Months Ago
Disable gizmo on piercer projectile in time for the playtest
9 Months Ago
Removed tugboat mentions in siege tower construction components
9 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
9 Months Ago
Fixed catapult ammo models being set active every loads
9 Months Ago
Ballista compile fix
9 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
9 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
9 Months Ago
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9 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
9 Months Ago
Siegetower col effect.
9 Months Ago
Ballista collision iteration. Catapult collision.
9 Months Ago
Ballista collision impact fx.
9 Months Ago
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9 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
9 Months Ago
Sped up cata ammo fire a bit.
9 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
9 Months Ago
Fixed back holster offset on knight chest piece (again)
9 Months Ago
Fixed some impact gibs getting stuck in walls.
9 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos
9 Months Ago
First person spectate now shows shields correctly, supports vm hit animations