branchrust_reboot/main/primitivecancel

267 Commits over 31 Days - 0.36cph!

20 Days Ago
Added wheel FX to Ballista
20 Days Ago
Ballista damage redirection
20 Days Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
20 Days Ago
Deployable positionOffset renamed to guideMeshPositionOffset
20 Days Ago
Ballista damage renderer
20 Days Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
20 Days Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
20 Days Ago
Added player check triggers to catapult, battering ram and ballista constructables
20 Days Ago
Battering ram damage renderer
20 Days Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
20 Days Ago
Material bug fix on construction stage ballista
20 Days Ago
Full manifest rebuild
20 Days Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
20 Days Ago
Deployables can now show "Blocked by terrain"
20 Days Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
20 Days Ago
main -> primitive
20 Days Ago
manifesti_fix -> primitive
20 Days Ago
edited player animation.controller so the shield impact animations work correctly
20 Days Ago
Battering ram compile fix
20 Days Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
20 Days Ago
Siege tower deployable on rocks too
20 Days Ago
Catapult and battering ram deployable on rocks
21 Days Ago
Battering ram broken state loading
21 Days Ago
Battering ram door loading
21 Days Ago
Restore propane bomb world model
21 Days Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
21 Days Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
21 Days Ago
More building volume changes to try and allow door placement
21 Days Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
21 Days Ago
Sanitise more flags
21 Days Ago
- Dont use Protected flag - Added up to Reserved19
21 Days Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
21 Days Ago
Fixed siege tower wheels using incorrect material on LOD3
21 Days Ago
Hopefully that prevents all building spots on the tower
21 Days Ago
Avoid Siege Tower flag conflicts
21 Days Ago
Ballista constructable gibs
21 Days Ago
Fixed battering ram and catapult flag collisions
21 Days Ago
Restored catapult propane bomb item Manifest
21 Days Ago
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
21 Days Ago
Shield Texture sizes
21 Days Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
21 Days Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
21 Days Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
21 Days Ago
-Ballista Texture Resize
21 Days Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
21 Days Ago
setup detail layer for damage on ram materials
22 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
22 Days Ago
- Ballista Gibs and material changes
22 Days Ago
Fixed side areas on constructable tower
22 Days Ago
Setup Siege Tower LODs 0-3