branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
1 Year Ago
Increase Siege Tower NPC Carver size
1 Year Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
1 Year Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
1 Year Ago
Fixing ballista anims
1 Year Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
1 Year Ago
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1 Year Ago
Submitting new mounted ballista anim
1 Year Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
1 Year Ago
Updating ballista rope skinning
1 Year Ago
Fixed scattershot worldmodel offset model
1 Year Ago
Tweaked static ballista culling distance
1 Year Ago
Fixed catapult showing the scattershot loaded by default
1 Year Ago
merge from main
1 Year Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
1 Year Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
1 Year Ago
Horse anim tweak
1 Year Ago
Restored crafting costs in crafting menu
1 Year Ago
Added Medieval pack steam item
1 Year Ago
Tweaked piercer bolt damage
1 Year Ago
Disable gizmo on piercer projectile in time for the playtest
1 Year Ago
Removed tugboat mentions in siege tower construction components
1 Year Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
1 Year Ago
Fixed catapult ammo models being set active every loads
1 Year Ago
Ballista compile fix
1 Year Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
1 Year Ago
Fixed an industrial NRE due to orphaned Industrial attachments
1 Year Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
1 Year Ago
Siegetower col effect.
1 Year Ago
Ballista collision iteration. Catapult collision.
1 Year Ago
Ballista collision impact fx.
1 Year Ago
Fix some first person spectate issues with shields when going in/out of debug camera
1 Year Ago
Sped up cata ammo fire a bit.
1 Year Ago
Fixed child entities not being copied over when reskinning a large wooden box
1 Year Ago
Fixed back holster offset on knight chest piece (again)
1 Year Ago
Fixed some impact gibs getting stuck in walls.
1 Year Ago
Catapult scattershot tweaks Restored battering ram head collider pos
1 Year Ago
First person spectate now shows shields correctly, supports vm hit animations
1 Year Ago
Fixed missing LOD scripts.
1 Year Ago
Tweaked screen shake on explosive catapult shot.
1 Year Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
1 Year Ago
Moved explosives primitive gamemode wb2
1 Year Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
1 Year Ago
Updated wood & metal shield impacts.
1 Year Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
1 Year Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
1 Year Ago
Fixed fireball smoke lingering on after fire extinguishes.
1 Year Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
1 Year Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
1 Year Ago
Piercer flip bugged (with gizmo) for Ian.