branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

6 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
6 Months Ago
merge from primitive/fix_primitive_tag -> primitive
6 Months Ago
merge from primitive/fix_primitive_tag -> primitive
6 Months Ago
Compile errors
6 Months Ago
customeffects -> primitive
6 Months Ago
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6 Months Ago
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6 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
6 Months Ago
Increase Siege Tower NPC Carver size
6 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
6 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
6 Months Ago
Fixing ballista anims
6 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
6 Months Ago
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6 Months Ago
Submitting new mounted ballista anim
6 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
6 Months Ago
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6 Months Ago
Updating ballista rope skinning
6 Months Ago
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6 Months Ago
Fixed scattershot worldmodel offset model
6 Months Ago
Tweaked static ballista culling distance
6 Months Ago
Fixed catapult showing the scattershot loaded by default
6 Months Ago
merge from main
6 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
6 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
6 Months Ago
Horse anim tweak
6 Months Ago
Restored crafting costs in crafting menu
6 Months Ago
Added Medieval pack steam item
6 Months Ago
Tweaked piercer bolt damage
6 Months Ago
Disable gizmo on piercer projectile in time for the playtest
6 Months Ago
Removed tugboat mentions in siege tower construction components
6 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
6 Months Ago
Fixed catapult ammo models being set active every loads
6 Months Ago
Ballista compile fix
6 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
6 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
6 Months Ago
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6 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
6 Months Ago
Siegetower col effect.
6 Months Ago
Ballista collision iteration. Catapult collision.
6 Months Ago
Ballista collision impact fx.
6 Months Ago
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6 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
6 Months Ago
Sped up cata ammo fire a bit.
6 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
6 Months Ago
Fixed back holster offset on knight chest piece (again)
6 Months Ago
Fixed some impact gibs getting stuck in walls.
6 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos
6 Months Ago
First person spectate now shows shields correctly, supports vm hit animations