34,604 Commits over 4,444 Days - 0.32cph!
Camera overlay asset update so they scale a bit nicer
merge from summer_dlc (only description updates)
Merge from underwear_swap_fix
Update pool descriptions to specify they only accept fresh water
Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing
Recalculating the bounds now marks the prefab as dirty
Stop the ridable horse's saddle from complaining that it can't switch parent to the ragdoll when the horse dies. It doesn't seem to need to switch, so I'm letting it be destroyed silently with an override - same as existing behaviour, but without the logging. Fixes "SwitchedParent Missed horse.corpse" server log spam.
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
Potential fix for NRE when being killed in a pool
Don't do steam server dlc check in editor, it won't work since we don't auth
Water jug fill sounds are longer and use the new vessel fill sound implementation
bradley engine is audible from farther away
manifest
fixed stringpool errors with underwear
updated default underwear icon
restore subtractions due to merge issues
subtracting
52767 52762 Causing multiple issues with skinnable items - unable to leave Staging in this state
subtracting
52347 - fix for players stuck inside triggers (ladders)
A couple of minor edits to the new carstats var
Added carstats console var
merge from/BoatMountingFix
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
hitting hemp no longer flags the player as hostile
Fixed broken (mostly Asia) translation text on conversation provider
Move RemoveInvalidEntities to a safer spot
final code gen / phases pass checks
fixed armored cockpit cost
Reduce car collision damage to players a bit
Increased armoured cockpit max HP from 500 to 700
Increase brake force power and allow reverse throttle at 3m/s instead of 0.1m/s. Helps particularly with stopping while travelling forward down slopes.
Make sure we really never receive hurt damage outside of a hurt trigger by checking RemoveInvalidEntities() each tick. Made RemoveInvalidEntities more efficient.
Added simple debug util timing functions
reduce modular vehicle horn volume
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
moving active belt item holsters it