branchrust_reboot/maincancel

32,083 Commits over 4,018 Days - 0.33cph!

7 Months Ago
Phrase update
7 Months Ago
Fixed being able to place small I/O inside rock formations
7 Months Ago
world_update_2 -> main
7 Months Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
7 Months Ago
slightly increased hcr damage falloff distance and projectile velocity
7 Months Ago
Added more anchors to all hill cliffs to prevent terrain holes
7 Months Ago
world_update_2 -> main
7 Months Ago
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7 Months Ago
merge from world_update_2
7 Months Ago
Set compression to Normal for all cliff textures
7 Months Ago
Moved TerrainHeightSet on the god rock to fix holes
7 Months Ago
merge from world_update_2
7 Months Ago
cave_small_hard terrain anchor fixes
7 Months Ago
Removed map names of all unique enviroments
7 Months Ago
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7 Months Ago
Fix blunderbuss hammers flicking back at the end of the reload
7 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
7 Months Ago
merge from fix_monument_scenes_osx -> main
7 Months Ago
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7 Months Ago
disable dynamic pricing on waterwell npc
7 Months Ago
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7 Months Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
7 Months Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
7 Months Ago
Reduced river rocks density by 50 percent according to feedback
7 Months Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
7 Months Ago
Fixed terrain hole at the bottom of hill cliffs
7 Months Ago
Fixed not being able to build on cliffs
7 Months Ago
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7 Months Ago
merge from water_well_fixes
7 Months Ago
increased cull distance on frontier weapons
7 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
7 Months Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
7 Months Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
7 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
7 Months Ago
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7 Months Ago
Fix DPV appearing in crafting menu in tutorial
7 Months Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
7 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
7 Months Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
7 Months Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
7 Months Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
7 Months Ago
world_update_2 -> main
7 Months Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
7 Months Ago
Set frontier hatchet to unlock via frontier hazmat
7 Months Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
7 Months Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
7 Months Ago
fixed food spawns at radtown dpv crafting/techtree
7 Months Ago
world_update_2 -> main
7 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
7 Months Ago
world_update_2 -> main