branchrust_reboot/maincancel

34,841 Commits over 4,505 Days - 0.32cph!

4 Months Ago
Merge from terrain_culling_uav_fix
4 Months Ago
merge from waterwheel_deployable
4 Months Ago
merge from atmosphere_workshop_error_fix
4 Months Ago
subtracting 147419 waterwheel headbob - Camera fuckery
4 Months Ago
merge from junkyard_greencard_fix - build
4 Months Ago
merge from wiretool_fluidtankboat_fix
4 Months Ago
merge from devtools_escape_fix
4 Months Ago
merge from adminui_copy_fix
4 Months Ago
merge from loadoutUI_refresh_fix
4 Months Ago
merge from waterwheel_deployable
4 Months Ago
merge from skinviewer_chickencostume_bc_fix
4 Months Ago
merge from sessionmodal_fixes
4 Months Ago
merge from vclouds_refl_error_fix
4 Months Ago
merge from storehero_text_fix
4 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
4 Months Ago
Merge: from networkgrid_iterationspeed_changes - Optim: lazy allocate internals of NetworkGroup to save memory (adam.k's findings) Tests: flew around on craggy, opened deep sea and entered-left, printed entity counts of deep sea, shot scientists in the distance
4 Months Ago
merge from render_pipeline_testing (reflection fix)
4 Months Ago
merge from waterwheel_deployable
4 Months Ago
Merge from chainsaw_hotspot_gathering
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
4 Months Ago
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
4 Months Ago
merge from networkgrid_iterationspeed_changes
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: handle more cases of lazy-initted net group subscribers instead of NREing Tests: none, trivial changes
4 Months Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: avoid NREs from accessing uninitialized subscribers for net groups Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
4 Months Ago
Merge: from serverprofiler_filters_april2026 - Update: remove a couple assemblies and utils from being recorded in snapshots to reduce overhead Tests: exported snapshot in Jobs 3 mode and inspected
5 Months Ago
merge fix for increased 2.5gb memory usage on servers
5 Months Ago
merge from waterwheel_deployable
5 Months Ago
merge from waterwheel_deployable
5 Months Ago
Merge: from connections_pool_leak_fix - Bugfix for leaking List<Connections> Tests: ran around on craggy and checked print_memory showed low max value
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Merge from 3p_spectator_improvements
5 Months Ago
merge from waterwheel_deployable
5 Months Ago
merge from automated_testing
5 Months Ago
merge from new_console-ui
5 Months Ago
Merge from paint_pool_fix2
5 Months Ago
Merge from travelling_vendor_nre_fix
5 Months Ago
merge from /main/hackweek_techtree_multi_unlock
5 Months Ago
Merge from 3p_spectator_improvements
5 Months Ago
merge from camera_fog_fix
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
Merge from viewmodel_early_disable_fix
5 Months Ago
Merge from viewmodel_early_disable_fix
5 Months Ago
Refactor and additional fix
5 Months Ago
merge from droppeditem_improvements (compile fix)
5 Months Ago
merge from droppeditem_improvements (compile fix)
5 Months Ago
Don't open or process light radial menu if map is open